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- 在IResetApplyAbleSettings接口中添加DataType属性定义 - 修改SettingsModel中数据存储逻辑,使用applicator.DataType替代typeof(T) - 为GodotAudioSettings、GodotGraphicsSettings和GodotLocalizationSettings实现DataType属性 - 统一通过DataType属性获取设置数据的类型信息 - [release ci]
56 lines
1.7 KiB
C#
56 lines
1.7 KiB
C#
using GFramework.Game.Abstractions.setting;
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using GFramework.Game.Abstractions.setting.data;
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using Godot;
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namespace GFramework.Godot.setting;
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/// <summary>
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/// Godot图形设置应用器
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/// </summary>
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/// <param name="model">设置模型接口</param>
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public class GodotGraphicsSettings(ISettingsModel model) : IResetApplyAbleSettings
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{
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/// <summary>
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/// 应用图形设置到Godot引擎
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/// </summary>
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/// <returns>异步任务</returns>
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public async Task Apply()
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{
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var settings = model.GetData<GraphicsSettings>();
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// 创建分辨率向量
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var size = new Vector2I(settings.ResolutionWidth, settings.ResolutionHeight);
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// 设置窗口边框状态
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DisplayServer.WindowSetFlag(DisplayServer.WindowFlags.Borderless, settings.Fullscreen);
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// 设置窗口模式(全屏或窗口化)
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DisplayServer.WindowSetMode(
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settings.Fullscreen
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? DisplayServer.WindowMode.ExclusiveFullscreen
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: DisplayServer.WindowMode.Windowed
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);
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// 非全屏模式下设置窗口大小和居中位置
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if (!settings.Fullscreen)
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{
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DisplayServer.WindowSetSize(size);
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var screen = DisplayServer.GetPrimaryScreen();
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var screenSize = DisplayServer.ScreenGetSize(screen);
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var pos = (screenSize - size) / 2;
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DisplayServer.WindowSetPosition(pos);
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}
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await Task.CompletedTask;
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}
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/// <summary>
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/// 重置图形设置
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/// </summary>
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public void Reset()
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{
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model.GetData<GraphicsSettings>().Reset();
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}
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public ISettingsData Data { get; } = model.GetData<GraphicsSettings>();
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public Type DataType { get; } = typeof(GraphicsSettings);
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} |