mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-05-07 08:44:29 +08:00
- 添加 ArchitectureConfigIntegrationTests 验证架构初始化流程中配置加载 - 实现 GameConfigBootstrap 收敛配置注册、加载与热重载生命周期管理 - 提供 GameConfigBootstrapOptions 配置启动约定选项对象 - 添加 GameConfigBootstrapTests 验证启动帮助器功能完整性 - 更新中文文档详述配置系统接入模板和最佳实践 - 提供 Architecture 推荐接入模板简化框架集成步骤 - 实现热重载支持和错误诊断机制提升开发体验
184 lines
6.8 KiB
C#
184 lines
6.8 KiB
C#
using GFramework.Core.Abstractions.Events;
|
|
using GFramework.Game.Abstractions.Config;
|
|
|
|
namespace GFramework.Game.Config;
|
|
|
|
/// <summary>
|
|
/// 提供官方的 C# 配置启动帮助器。
|
|
/// 该类型负责把配置注册表、YAML 加载器与开发期热重载句柄收敛到一个长生命周期对象中,
|
|
/// 让消费者项目可以通过一个稳定入口完成配置启动,而不是在多个脚本里重复拼装运行时细节。
|
|
/// </summary>
|
|
public sealed class GameConfigBootstrap : IDisposable
|
|
{
|
|
private const string ConfigureLoaderCannotBeNullMessage = "ConfigureLoader must be provided.";
|
|
private const string RootPathCannotBeNullOrWhiteSpaceMessage = "Root path cannot be null or whitespace.";
|
|
|
|
private readonly GameConfigBootstrapOptions _options;
|
|
private IUnRegister? _hotReload;
|
|
private YamlConfigLoader? _loader;
|
|
private bool _disposed;
|
|
|
|
/// <summary>
|
|
/// 使用指定选项创建配置启动帮助器。
|
|
/// </summary>
|
|
/// <param name="options">配置启动约定。</param>
|
|
/// <exception cref="ArgumentNullException">当 <paramref name="options" /> 为空时抛出。</exception>
|
|
/// <exception cref="ArgumentException">
|
|
/// 当 <paramref name="options" /> 的 <see cref="GameConfigBootstrapOptions.RootPath" /> 为空,
|
|
/// 或 <see cref="GameConfigBootstrapOptions.ConfigureLoader" /> 未提供时抛出。
|
|
/// </exception>
|
|
public GameConfigBootstrap(GameConfigBootstrapOptions options)
|
|
{
|
|
ArgumentNullException.ThrowIfNull(options);
|
|
|
|
if (string.IsNullOrWhiteSpace(options.RootPath))
|
|
{
|
|
throw new ArgumentException(
|
|
RootPathCannotBeNullOrWhiteSpaceMessage,
|
|
nameof(options.RootPath));
|
|
}
|
|
|
|
if (options.ConfigureLoader == null)
|
|
{
|
|
throw new ArgumentException(
|
|
ConfigureLoaderCannotBeNullMessage,
|
|
nameof(options.ConfigureLoader));
|
|
}
|
|
|
|
_options = options;
|
|
RootPath = options.RootPath;
|
|
Registry = options.Registry ?? new ConfigRegistry();
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取配置根目录。
|
|
/// </summary>
|
|
public string RootPath { get; }
|
|
|
|
/// <summary>
|
|
/// 获取当前配置生命周期共享的注册表。
|
|
/// 默认情况下该实例由启动帮助器创建;如调用方传入自定义注册表,则返回同一个对象。
|
|
/// </summary>
|
|
public IConfigRegistry Registry { get; }
|
|
|
|
/// <summary>
|
|
/// 获取一个值,指示启动帮助器是否已经成功完成初次加载。
|
|
/// </summary>
|
|
public bool IsInitialized => _loader != null;
|
|
|
|
/// <summary>
|
|
/// 获取一个值,指示开发期热重载是否已启用。
|
|
/// </summary>
|
|
public bool IsHotReloadEnabled => _hotReload != null;
|
|
|
|
/// <summary>
|
|
/// 获取当前生效的 YAML 配置加载器。
|
|
/// 只有在 <see cref="InitializeAsync" /> 成功返回后该属性才可访问。
|
|
/// </summary>
|
|
/// <exception cref="ObjectDisposedException">当当前实例已释放时抛出。</exception>
|
|
/// <exception cref="InvalidOperationException">当启动帮助器尚未初始化成功时抛出。</exception>
|
|
public YamlConfigLoader Loader
|
|
{
|
|
get
|
|
{
|
|
ThrowIfDisposed();
|
|
|
|
return _loader ?? throw new InvalidOperationException(
|
|
"The config bootstrap has not been initialized yet.");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 执行初次配置加载,并在需要时启动开发期热重载。
|
|
/// 该方法只能成功调用一次,避免同一个生命周期对象在运行中被重新拼装为另一套加载约定。
|
|
/// </summary>
|
|
/// <param name="cancellationToken">取消令牌。</param>
|
|
/// <returns>表示异步初始化流程的任务。</returns>
|
|
/// <exception cref="ObjectDisposedException">当当前实例已释放时抛出。</exception>
|
|
/// <exception cref="InvalidOperationException">当当前实例已经初始化成功时抛出。</exception>
|
|
/// <exception cref="ConfigLoadException">当配置加载失败时抛出。</exception>
|
|
public async Task InitializeAsync(CancellationToken cancellationToken = default)
|
|
{
|
|
ThrowIfDisposed();
|
|
|
|
if (_loader != null)
|
|
{
|
|
throw new InvalidOperationException(
|
|
"The config bootstrap can only be initialized once per instance.");
|
|
}
|
|
|
|
var loader = new YamlConfigLoader(RootPath);
|
|
_options.ConfigureLoader!(loader);
|
|
await loader.LoadAsync(Registry, cancellationToken);
|
|
|
|
// 仅在初次加载完全成功后才公开加载器实例,避免上层观察到半初始化状态。
|
|
_loader = loader;
|
|
|
|
if (_options.EnableHotReload)
|
|
{
|
|
StartHotReload(_options.HotReloadOptions);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 启用开发期热重载。
|
|
/// 该入口让调用方可以先完成一次确定性的初始加载,再按环境决定是否追加文件监听。
|
|
/// </summary>
|
|
/// <param name="options">热重载选项;为空时使用 <see cref="YamlConfigLoader" /> 的默认行为。</param>
|
|
/// <exception cref="ObjectDisposedException">当当前实例已释放时抛出。</exception>
|
|
/// <exception cref="InvalidOperationException">
|
|
/// 当初始加载尚未完成,或热重载已经处于启用状态时抛出。
|
|
/// </exception>
|
|
/// <exception cref="ArgumentOutOfRangeException">
|
|
/// 当 <paramref name="options" /> 的 <see cref="YamlConfigHotReloadOptions.DebounceDelay" /> 小于
|
|
/// <see cref="TimeSpan.Zero" /> 时抛出。
|
|
/// </exception>
|
|
public void StartHotReload(YamlConfigHotReloadOptions? options = null)
|
|
{
|
|
ThrowIfDisposed();
|
|
|
|
var loader = _loader ?? throw new InvalidOperationException(
|
|
"Hot reload can only be started after the initial config load succeeds.");
|
|
|
|
if (_hotReload != null)
|
|
{
|
|
throw new InvalidOperationException("Hot reload is already enabled.");
|
|
}
|
|
|
|
_hotReload = loader.EnableHotReload(Registry, options);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 停止开发期热重载并释放监听资源。
|
|
/// 该方法是幂等的,允许启动层在销毁阶段无条件调用。
|
|
/// </summary>
|
|
public void StopHotReload()
|
|
{
|
|
var hotReload = _hotReload;
|
|
_hotReload = null;
|
|
hotReload?.UnRegister();
|
|
}
|
|
|
|
/// <summary>
|
|
/// 停止热重载并释放当前帮助器持有的资源。
|
|
/// </summary>
|
|
public void Dispose()
|
|
{
|
|
if (_disposed)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_disposed = true;
|
|
StopHotReload();
|
|
}
|
|
|
|
private void ThrowIfDisposed()
|
|
{
|
|
if (_disposed)
|
|
{
|
|
throw new ObjectDisposedException(nameof(GameConfigBootstrap));
|
|
}
|
|
}
|
|
}
|