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- 更新所有引用GFramework.Core.Abstractions.Architecture的文件 - 将ArchitectureModuleRegistry.cs从Architecture目录移动到Architectures目录 - 将IArchitecture.cs从Architecture目录移动到Architectures目录 - 将IArchitectureConfiguration.cs从Architecture目录移动到Architectures目录 - 将IArchitectureContext.cs从Architecture目录移动到Architectures目录 - 将IArchitectureContextProvider.cs从Architecture目录移动到Architectures目录 - 将IArchitectureLifecycleHook.cs从Architecture目录移动到Architectures目录 - 将IArchitectureModule.cs从Architecture目录移动到Architectures目录 - 将IArchitecturePhaseListener.cs从Architecture目录移动到Architectures目录 - 将IArchitectureServices.cs从Architecture目录移动到Architectures目录 - 将IServiceModule.cs从Architecture目录移动到Architectures目录 - 将IServiceModuleManager.cs从Architecture目录移动到Architectures目录 - 在ArchitectureModuleRegistry中将私有字段_factories重命名为Factories并添加StringComparer.Ordinal参数
29 lines
972 B
C#
29 lines
972 B
C#
using GFramework.Core.Abstractions.Architectures;
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namespace GFramework.Core.Architectures;
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/// <summary>
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/// 基于 GameContext 的默认上下文提供者
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/// </summary>
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public sealed class GameContextProvider : IArchitectureContextProvider
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{
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/// <summary>
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/// 获取当前的架构上下文(返回第一个注册的架构上下文)
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/// </summary>
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/// <returns>架构上下文实例</returns>
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public IArchitectureContext GetContext()
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{
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return GameContext.GetFirstArchitectureContext();
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}
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/// <summary>
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/// 尝试获取指定类型的架构上下文
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/// </summary>
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/// <typeparam name="T">架构上下文类型</typeparam>
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/// <param name="context">输出的上下文实例</param>
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/// <returns>如果成功获取则返回true,否则返回false</returns>
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public bool TryGetContext<T>(out T? context) where T : class, IArchitectureContext
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{
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return GameContext.TryGet(out context);
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}
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} |