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- 将所有小写的命名空间导入更正为首字母大写格式 - 统一 GFramework 框架的命名空间引用规范 - 修复 core、ecs、godot 等模块的命名空间导入错误 - 标准化文档示例代码中的 using 语句格式 - 确保所有文档中的命名空间引用保持一致性 - 更新 global using 语句以匹配正确的命名空间格式
32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
// Copyright (c) 2025 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using GFramework.Game.Abstractions.Data;
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namespace GFramework.Game.Extensions;
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/// <summary>
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/// 提供数据位置相关的扩展方法
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/// </summary>
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public static class DataLocationExtensions
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{
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/// <summary>
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/// 将数据位置转换为存储键
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/// </summary>
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/// <param name="location">数据位置对象</param>
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/// <returns>格式化的存储键字符串,如果命名空间为空则返回键值,否则返回"命名空间/键值"格式</returns>
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public static string ToStorageKey(this IDataLocation location)
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{
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return string.IsNullOrEmpty(location.Namespace) ? location.Key : $"{location.Namespace}/{location.Key}";
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}
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} |