mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-03-22 02:24:30 +08:00
- 更新所有引用GFramework.Core.Abstractions.Architecture的文件 - 将ArchitectureModuleRegistry.cs从Architecture目录移动到Architectures目录 - 将IArchitecture.cs从Architecture目录移动到Architectures目录 - 将IArchitectureConfiguration.cs从Architecture目录移动到Architectures目录 - 将IArchitectureContext.cs从Architecture目录移动到Architectures目录 - 将IArchitectureContextProvider.cs从Architecture目录移动到Architectures目录 - 将IArchitectureLifecycleHook.cs从Architecture目录移动到Architectures目录 - 将IArchitectureModule.cs从Architecture目录移动到Architectures目录 - 将IArchitecturePhaseListener.cs从Architecture目录移动到Architectures目录 - 将IArchitectureServices.cs从Architecture目录移动到Architectures目录 - 将IServiceModule.cs从Architecture目录移动到Architectures目录 - 将IServiceModuleManager.cs从Architecture目录移动到Architectures目录 - 在ArchitectureModuleRegistry中将私有字段_factories重命名为Factories并添加StringComparer.Ordinal参数
26 lines
708 B
C#
26 lines
708 B
C#
using GFramework.Core.Abstractions.Architectures;
|
||
using Godot;
|
||
|
||
namespace GFramework.Godot.Architecture;
|
||
|
||
/// <summary>
|
||
/// Godot模块接口,定义了Godot引擎中模块的基本行为和属性
|
||
/// </summary>
|
||
public interface IGodotModule : IArchitectureModule
|
||
{
|
||
/// <summary>
|
||
/// 获取模块关联的Godot节点
|
||
/// </summary>
|
||
Node Node { get; }
|
||
|
||
/// <summary>
|
||
/// 当模块被附加到架构时调用
|
||
/// </summary>
|
||
/// <param name="architecture">要附加到的架构实例</param>
|
||
void OnAttach(Core.Architectures.Architecture architecture);
|
||
|
||
/// <summary>
|
||
/// 当模块从架构分离时调用
|
||
/// </summary>
|
||
void OnDetach();
|
||
} |