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https://github.com/GeWuYou/GFramework.git
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- 将方法功能描述从"将信号连接到指定的处理方法"更新为"连接信号到指定的可调用对象" - 为 To 方法添加返回值类型 SignalBuilder 以支持链式调用 - 简化连接逻辑,移除不必要的 if-else 分支 - 添加 End 方法用于返回目标节点 - 更新参数说明文档
46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using Godot;
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namespace GFramework.Godot.extensions.signal;
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/// <summary>
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/// 信号连接构建器,用于以流畅的方式连接Godot信号
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/// </summary>
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/// <param name="target">要连接信号的目标节点</param>
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/// <param name="signal">要连接的信号名称</param>
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public sealed class SignalBuilder(Node target, StringName signal)
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{
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private GodotObject.ConnectFlags? _flags;
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/// <summary>
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/// 设置连接标志
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/// </summary>
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/// <param name="flags">连接标志</param>
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/// <returns>当前构建器实例</returns>
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public SignalBuilder WithFlags(GodotObject.ConnectFlags flags)
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{
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_flags = flags;
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return this;
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}
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/// <summary>
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/// 连接信号到指定的可调用对象
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/// </summary>
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/// <param name="callable">要连接的可调用对象</param>
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/// <returns>当前构建器实例</returns>
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public SignalBuilder To(Callable callable)
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{
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// 根据是否设置了标志来决定连接方式
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if (_flags is null)
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target.Connect(signal, callable);
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else
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target.Connect(signal, callable, (uint)_flags);
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return this;
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}
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/// <summary>
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/// 显式结束,返回 Node
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/// </summary>
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/// <returns>目标节点</returns>
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public Node End() => target;
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} |