mirror of
https://github.com/GeWuYou/GFramework.git
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47 lines
1.8 KiB
C#
47 lines
1.8 KiB
C#
// Copyright (c) 2025-2026 GeWuYou
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// SPDX-License-Identifier: Apache-2.0
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using YamlDotNet.Serialization;
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using YamlDotNet.Serialization.NamingConventions;
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namespace GFramework.Game.Config;
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/// <summary>
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/// 提供可复用的 YAML 文本序列化入口,供生成配置绑定与宿主写回流程共享。
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/// </summary>
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public static class YamlConfigTextSerializer
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{
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/// <summary>
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/// 将配置对象序列化为 YAML 文本,并统一以 LF 作为尾随换行。
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/// 该约定与底层 YamlDotNet 输出保持一致,避免不同操作系统的宿主行尾约定影响生成结果。
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/// </summary>
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/// <typeparam name="TValue">配置对象类型。</typeparam>
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/// <param name="value">要序列化的配置对象。</param>
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/// <returns>带尾随 LF 换行的 YAML 文本。</returns>
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/// <exception cref="ArgumentNullException">当 <paramref name="value" /> 为 <see langword="null" /> 时抛出。</exception>
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public static string Serialize<TValue>(TValue value)
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{
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ArgumentNullException.ThrowIfNull(value);
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// Build one serializer per call so the helper does not rely on undocumented
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// cross-thread safety guarantees from YamlDotNet's serializer implementation.
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var yaml = CreateSerializer().Serialize(value);
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return yaml.EndsWith('\n')
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? yaml
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: $"{yaml}\n";
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}
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/// <summary>
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/// 创建与运行时配置绑定共享的 YAML 序列化器。
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/// </summary>
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/// <returns>复用统一命名与默认值策略的序列化器。</returns>
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private static ISerializer CreateSerializer()
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{
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return new SerializerBuilder()
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.WithNamingConvention(CamelCaseNamingConvention.Instance)
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.DisableAliases()
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.ConfigureDefaultValuesHandling(DefaultValuesHandling.Preserve)
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.Build();
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}
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}
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