GeWuYou fc386fb4bc refactor(generator): 调整项目文件夹结构
- 移除 logging 文件夹引用
- 将 diagnostics 文件夹重命名为 Diagnostics
- 更新项目文件中的文件夹路径配置
2026-03-22 15:28:39 +08:00

82 lines
2.8 KiB
C#

using GFramework.SourceGenerators.Common.Constants;
using Microsoft.CodeAnalysis;
namespace GFramework.Godot.SourceGenerators.Diagnostics;
/// <summary>
/// GetNode 生成器相关诊断。
/// </summary>
public static class GetNodeDiagnostics
{
/// <summary>
/// 嵌套类型不受支持。
/// </summary>
public static readonly DiagnosticDescriptor NestedClassNotSupported =
new(
"GF_Godot_GetNode_001",
"Nested classes are not supported",
"Class '{0}' cannot use [GetNode] inside a nested type",
PathContests.GodotNamespace,
DiagnosticSeverity.Error,
true);
/// <summary>
/// static 字段不受支持。
/// </summary>
public static readonly DiagnosticDescriptor StaticFieldNotSupported =
new(
"GF_Godot_GetNode_002",
"Static fields are not supported",
"Field '{0}' cannot be static when using [GetNode]",
PathContests.GodotNamespace,
DiagnosticSeverity.Error,
true);
/// <summary>
/// readonly 字段不受支持。
/// </summary>
public static readonly DiagnosticDescriptor ReadOnlyFieldNotSupported =
new(
"GF_Godot_GetNode_003",
"Readonly fields are not supported",
"Field '{0}' cannot be readonly when using [GetNode]",
PathContests.GodotNamespace,
DiagnosticSeverity.Error,
true);
/// <summary>
/// 字段类型必须继承自 Godot.Node。
/// </summary>
public static readonly DiagnosticDescriptor FieldTypeMustDeriveFromNode =
new(
"GF_Godot_GetNode_004",
"Field type must derive from Godot.Node",
"Field '{0}' must be a Godot.Node type to use [GetNode]",
PathContests.GodotNamespace,
DiagnosticSeverity.Error,
true);
/// <summary>
/// 无法从字段名推导路径。
/// </summary>
public static readonly DiagnosticDescriptor CannotInferNodePath =
new(
"GF_Godot_GetNode_005",
"Cannot infer node path",
"Field '{0}' does not provide a path and its name cannot be converted to a node path",
PathContests.GodotNamespace,
DiagnosticSeverity.Error,
true);
/// <summary>
/// 现有 _Ready 中未调用生成注入逻辑。
/// </summary>
public static readonly DiagnosticDescriptor ManualReadyHookRequired =
new(
"GF_Godot_GetNode_006",
"Call generated injection from _Ready",
"Class '{0}' defines _Ready(); call __InjectGetNodes_Generated() there or remove _Ready() to use the generated hook",
PathContests.GodotNamespace,
DiagnosticSeverity.Warning,
true);
}