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- 重命名GFramework.Core.Tests/Architecture目录为GFramework.Core.Tests/Architectures - 更新所有相关文件中的命名空间引用 - 修复GameContextTests中TestArchitecture类的基类引用 - 修复TestArchitectureBase类的基类引用 - 修复ArchitectureTestsBase泛型约束中的类型引用 - 更新其他测试文件中的命名空间导入路径
156 lines
5.0 KiB
C#
156 lines
5.0 KiB
C#
using GFramework.Core.Abstractions.Architecture;
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using GFramework.Core.Architectures;
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namespace GFramework.Core.Tests.Architectures;
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/// <summary>
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/// ContextProvider 相关类的单元测试
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/// 测试内容包括:
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/// - GameContextProvider 获取第一个架构上下文
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/// - GameContextProvider 尝试获取指定类型的上下文
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/// - ScopedContextProvider 获取绑定的上下文
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/// - ScopedContextProvider 尝试获取指定类型的上下文
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/// - ScopedContextProvider 类型不匹配时返回 false
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/// </summary>
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[TestFixture]
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public class ContextProviderTests
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{
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/// <summary>
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/// 测试初始化方法,在每个测试方法执行前清空 GameContext
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/// </summary>
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[SetUp]
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public void SetUp()
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{
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GameContext.Clear();
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}
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/// <summary>
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/// 测试清理方法,在每个测试方法执行后清空 GameContext
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/// </summary>
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[TearDown]
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public void TearDown()
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{
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GameContext.Clear();
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}
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/// <summary>
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/// 测试 GameContextProvider 是否能正确获取第一个架构上下文
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/// </summary>
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[Test]
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public void GameContextProvider_GetContext_Should_Return_First_Context()
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{
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var context = new TestArchitectureContext();
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GameContext.Bind(typeof(TestArchitecture), context);
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var provider = new GameContextProvider();
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var result = provider.GetContext();
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Assert.That(result, Is.SameAs(context));
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}
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/// <summary>
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/// 测试 GameContextProvider 在没有上下文时是否抛出异常
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/// </summary>
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[Test]
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public void GameContextProvider_GetContext_Should_Throw_When_Empty()
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{
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var provider = new GameContextProvider();
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Assert.Throws<InvalidOperationException>(() => provider.GetContext());
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}
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/// <summary>
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/// 测试 GameContextProvider 的 TryGetContext 方法在找到上下文时返回 true
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/// </summary>
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[Test]
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public void GameContextProvider_TryGetContext_Should_Return_True_When_Found()
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{
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var context = new TestArchitectureContext();
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GameContext.Bind(typeof(TestArchitectureContext), context);
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var provider = new GameContextProvider();
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var result = provider.TryGetContext<TestArchitectureContext>(out var foundContext);
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Assert.That(result, Is.True);
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Assert.That(foundContext, Is.SameAs(context));
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}
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/// <summary>
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/// 测试 GameContextProvider 的 TryGetContext 方法在未找到上下文时返回 false
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/// </summary>
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[Test]
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public void GameContextProvider_TryGetContext_Should_Return_False_When_Not_Found()
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{
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var provider = new GameContextProvider();
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var result = provider.TryGetContext<TestArchitectureContext>(out var foundContext);
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Assert.That(result, Is.False);
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Assert.That(foundContext, Is.Null);
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}
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/// <summary>
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/// 测试 ScopedContextProvider 是否能正确返回绑定的上下文
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/// </summary>
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[Test]
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public void ScopedContextProvider_GetContext_Should_Return_Bound_Context()
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{
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var context = new TestArchitectureContext();
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var provider = new ScopedContextProvider(context);
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var result = provider.GetContext();
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Assert.That(result, Is.SameAs(context));
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}
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/// <summary>
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/// 测试 ScopedContextProvider 的 TryGetContext 方法在类型匹配时返回 true
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/// </summary>
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[Test]
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public void ScopedContextProvider_TryGetContext_Should_Return_True_When_Type_Matches()
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{
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var context = new TestArchitectureContext();
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var provider = new ScopedContextProvider(context);
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var result = provider.TryGetContext<TestArchitectureContext>(out var foundContext);
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Assert.That(result, Is.True);
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Assert.That(foundContext, Is.SameAs(context));
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}
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/// <summary>
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/// 测试 ScopedContextProvider 的 TryGetContext 方法在类型不匹配时返回 false
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/// </summary>
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[Test]
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public void ScopedContextProvider_TryGetContext_Should_Return_False_When_Type_Does_Not_Match()
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{
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var context = new TestArchitectureContext();
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var provider = new ScopedContextProvider(context);
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var result = provider.TryGetContext<AnotherTestArchitectureContext>(out var foundContext);
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Assert.That(result, Is.False);
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Assert.That(foundContext, Is.Null);
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}
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/// <summary>
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/// 测试 ScopedContextProvider 的 TryGetContext 方法支持接口类型查询
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/// </summary>
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[Test]
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public void ScopedContextProvider_TryGetContext_Should_Support_Interface_Type()
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{
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var context = new TestArchitectureContext();
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var provider = new ScopedContextProvider(context);
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var result = provider.TryGetContext<IArchitectureContext>(out var foundContext);
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Assert.That(result, Is.True);
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Assert.That(foundContext, Is.SameAs(context));
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}
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}
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/// <summary>
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/// 另一个测试用的架构上下文类,用于测试类型不匹配的情况
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/// </summary>
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public class AnotherTestArchitectureContext : TestArchitectureContext
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{
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} |