mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-03-22 19:03:29 +08:00
- 将 IRegistry 接口从 GFramework.Game.Abstractions.registry 移至 GFramework.Core.Abstractions.registries - 移除 KeyValueRegistryBase 中对旧命名空间的引用 - 将 IsExternalInit 类从 System.Runtime.CompilerServices 移至 GFramework.Game.Abstractions.internals - 更新 IGameSceneRegistry 对新注册表命名空间的引用 - 将音频和图形设置类移至 GFramework.Game.Abstractions.setting.data 子命名空间 - 将资产注册表接口更新为使用新的核心注册表命名空间 - 调整 Godot 模块中的音频总线映射命名空间至 data 子目录 - 更新 Godot 音频和图形设置类以引用正确的设置数据命名空间
36 lines
922 B
C#
36 lines
922 B
C#
using GFramework.Core.Abstractions.versioning;
|
|
|
|
namespace GFramework.Game.Abstractions.setting.data;
|
|
|
|
/// <summary>
|
|
/// 图形设置类,用于管理游戏的图形相关配置
|
|
/// </summary>
|
|
public class GraphicsSettings : ISettingsData, IVersioned
|
|
{
|
|
/// <summary>
|
|
/// 获取或设置是否启用全屏模式
|
|
/// </summary>
|
|
public bool Fullscreen { get; set; }
|
|
|
|
/// <summary>
|
|
/// 获取或设置屏幕分辨率宽度
|
|
/// </summary>
|
|
public int ResolutionWidth { get; set; } = 1920;
|
|
|
|
/// <summary>
|
|
/// 获取或设置屏幕分辨率高度
|
|
/// </summary>
|
|
public int ResolutionHeight { get; set; } = 1080;
|
|
|
|
/// <summary>
|
|
/// 重置图形设置为默认值
|
|
/// </summary>
|
|
public void Reset()
|
|
{
|
|
Fullscreen = false;
|
|
ResolutionWidth = 1920;
|
|
ResolutionHeight = 1080;
|
|
}
|
|
|
|
public int Version { get; set; } = 1;
|
|
} |