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https://github.com/GeWuYou/GFramework.git
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- 将AudioSettings和GraphicsSettings移至data子目录 - 为AudioSettings和GraphicsSettings实现IVersioned接口 - 新增LocalizationSettings类管理本地化配置 - 重命名AudioBusMapSettings为AudioBusMap并移至data目录 - 新增LocalizationMap类定义语言映射关系 - 更新GodotAudioSettings依赖注入参数名称 - 修复GodotAudioSettings重置方法逻辑 - 新增GodotLocalizationSettings类应用本地化配置到Godot引擎 - 添加必要的using语句和版权注释
44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using GFramework.Core.Abstractions.versioning;
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namespace GFramework.Game.Abstractions.setting.data;
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/// <summary>
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/// 本地化设置类,用于管理游戏的语言本地化配置
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/// 实现了ISettingsData接口提供设置数据功能,实现IVersioned接口提供版本控制功能
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/// </summary>
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public class LocalizationSettings : ISettingsData, IVersioned
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{
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/// <summary>
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/// 获取或设置当前使用的语言
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/// </summary>
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/// <value>默认值为"简体中文"</value>
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public string Language { get; set; } = "简体中文";
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/// <summary>
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/// 重置本地化设置到默认状态
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/// 将Language属性恢复为默认的"简体中文"值
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/// </summary>
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public void Reset()
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{
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Language = "简体中文";
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}
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/// <summary>
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/// 获取或设置设置数据的版本号
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/// </summary>
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/// <value>默认版本号为1</value>
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public int Version { get; set; } = 1;
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} |