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30 lines
973 B
C#
30 lines
973 B
C#
using GFramework.Game.Abstractions.setting;
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namespace GFramework.Game.setting.events;
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/// <summary>
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/// 表示设置批量保存事件
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/// </summary>
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/// <param name="settings">要保存的设置数据集合</param>
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public class SettingsBatchSavedEvent(IEnumerable<ISettingsData> settings) : ISettingsChangedEvent
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{
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/// <summary>
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/// 获取已保存的设置数据只读集合
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/// </summary>
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public IReadOnlyCollection<ISettingsData> SavedSettings { get; } = settings.ToList();
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/// <summary>
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/// 获取设置类型(始终返回ISettingsSection类型)
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/// </summary>
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public Type SettingsType => typeof(ISettingsSection);
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/// <summary>
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/// 获取设置节(在此事件中始终为null)
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/// </summary>
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public ISettingsSection Settings => null!;
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/// <summary>
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/// 获取更改发生的时间(UTC时间)
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/// </summary>
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public DateTime ChangedAt { get; } = DateTime.UtcNow;
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} |