GFramework/GFramework.Godot/ui/UiPageBehaviorFactory.cs
GeWuYou 35a06d2565 refactor(ui): 将CanvasItemUiPageBehavior重构为分层行为基类和工厂模式
- 移除原有的CanvasItemUiPageBehavior类
- 创建CanvasItemUiPageBehaviorBase抽象基类,统一管理生命周期逻辑
- 实现PageLayerUiPageBehavior处理页面层UI行为
- 实现OverlayLayerUiPageBehavior处理覆盖层UI行为
- 实现ModalLayerUiPageBehavior处理模态层UI行为
- 实现ToastLayerUiPageBehavior处理Toast层UI行为
- 实现TopmostLayerUiPageBehavior处理顶层UI行为
- 创建UiPageBehaviorFactory工厂类按层级创建对应的行为实例
- 添加Apache License 2.0版权声明到所有新文件
2026-02-07 21:28:15 +08:00

46 lines
1.8 KiB
C#

// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Game.Abstractions.enums;
using GFramework.Game.Abstractions.ui;
using Godot;
namespace GFramework.Godot.ui;
/// <summary>
/// UI 页面行为工厂类,根据层级创建对应的 Behavior 实例
/// </summary>
public static class UiPageBehaviorFactory
{
/// <summary>
/// 创建指定层级的 UI 页面行为实例
/// </summary>
/// <typeparam name="T">CanvasItem 类型</typeparam>
/// <param name="owner">视图节点</param>
/// <param name="key">UI 标识键</param>
/// <param name="layer">目标层级</param>
/// <returns>对应层级的 IUiPageBehavior 实例</returns>
public static IUiPageBehavior Create<T>(T owner, string key, UiLayer layer)
where T : CanvasItem
{
return layer switch
{
UiLayer.Page => new PageLayerUiPageBehavior<T>(owner, key),
UiLayer.Overlay => new OverlayLayerUiPageBehavior<T>(owner, key),
UiLayer.Modal => new ModalLayerUiPageBehavior<T>(owner, key),
UiLayer.Toast => new ToastLayerUiPageBehavior<T>(owner, key),
UiLayer.Topmost => new TopmostLayerUiPageBehavior<T>(owner, key),
_ => throw new ArgumentException($"Unsupported UI layer: {layer}")
};
}
}