GeWuYou c82a15f8bc refactor(abstractions): 将Architecture命名空间重命名为Architectures
- 更新所有引用GFramework.Core.Abstractions.Architecture的文件
- 将ArchitectureModuleRegistry.cs从Architecture目录移动到Architectures目录
- 将IArchitecture.cs从Architecture目录移动到Architectures目录
- 将IArchitectureConfiguration.cs从Architecture目录移动到Architectures目录
- 将IArchitectureContext.cs从Architecture目录移动到Architectures目录
- 将IArchitectureContextProvider.cs从Architecture目录移动到Architectures目录
- 将IArchitectureLifecycleHook.cs从Architecture目录移动到Architectures目录
- 将IArchitectureModule.cs从Architecture目录移动到Architectures目录
- 将IArchitecturePhaseListener.cs从Architecture目录移动到Architectures目录
- 将IArchitectureServices.cs从Architecture目录移动到Architectures目录
- 将IServiceModule.cs从Architecture目录移动到Architectures目录
- 将IServiceModuleManager.cs从Architecture目录移动到Architectures目录
- 在ArchitectureModuleRegistry中将私有字段_factories重命名为Factories并添加StringComparer.Ordinal参数
2026-03-14 16:52:28 +08:00

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using GFramework.Core.Abstractions.Architectures;
using GFramework.Core.Abstractions.Enums;
using GFramework.Core.Abstractions.Systems;
namespace GFramework.Core.Tests.Systems;
/// <summary>
/// 测试系统类实现了ISystem接口
/// </summary>
public sealed class TestSystem : ISystem
{
/// <summary>
/// 架构上下文对象
/// </summary>
private IArchitectureContext _context = null!;
/// <summary>
/// 获取系统是否已初始化的状态
/// </summary>
public bool Initialized { get; private set; }
/// <summary>
/// 获取系统是否已销毁的状态
/// </summary>
public bool DestroyCalled { get; private set; }
/// <summary>
/// 设置架构上下文
/// </summary>
/// <param name="context">架构上下文对象</param>
public void SetContext(IArchitectureContext context)
{
_context = context;
}
/// <summary>
/// 获取架构上下文
/// </summary>
/// <returns>架构上下文对象</returns>
public IArchitectureContext GetContext()
{
return _context;
}
/// <summary>
/// 初始化系统
/// </summary>
public void Initialize()
{
Initialized = true;
}
/// <summary>
/// 销毁系统
/// </summary>
public void Destroy()
{
DestroyCalled = true;
}
public void OnArchitecturePhase(ArchitecturePhase phase)
{
}
}