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- 将所有小写的命名空间导入更正为首字母大写格式 - 统一 GFramework 框架的命名空间引用规范 - 修复 core、ecs、godot 等模块的命名空间导入错误 - 标准化文档示例代码中的 using 语句格式 - 确保所有文档中的命名空间引用保持一致性 - 更新 global using 语句以匹配正确的命名空间格式
87 lines
3.1 KiB
C#
87 lines
3.1 KiB
C#
using GFramework.Core.Abstractions.Environment;
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using GFramework.Core.Rule;
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namespace GFramework.Core.Environment;
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/// <summary>
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/// 环境基础抽象类,实现了IEnvironment接口,提供环境值的存储和获取功能
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/// </summary>
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public abstract class EnvironmentBase : ContextAwareBase, IEnvironment
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{
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/// <summary>
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/// 存储环境值的字典,键为字符串,值为对象类型
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/// </summary>
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protected readonly Dictionary<string, object> Values = new();
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/// <summary>
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/// 获取环境名称的抽象属性
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/// </summary>
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public abstract string Name { get; }
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/// <summary>
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/// 根据键获取指定类型的值
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/// </summary>
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/// <typeparam name="T">要获取的值的类型,必须为引用类型</typeparam>
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/// <param name="key">用于查找值的键</param>
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/// <returns>如果找到则返回对应类型的值,否则返回null</returns>
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public virtual T? Get<T>(string key) where T : class
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{
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return TryGet<T>(key, out var value) ? value : null;
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}
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/// <summary>
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/// 尝试根据键获取指定类型的值
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/// </summary>
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/// <typeparam name="T">要获取的值的类型,必须为引用类型</typeparam>
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/// <param name="key">用于查找值的键</param>
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/// <param name="value">输出参数,如果成功则包含找到的值,否则为null</param>
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/// <returns>如果找到指定键且类型匹配则返回true,否则返回false</returns>
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public virtual bool TryGet<T>(string key, out T value) where T : class
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{
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if (Values.TryGetValue(key, out var obj) && obj is T typed)
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{
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value = typed;
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return true;
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}
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value = null!;
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return false;
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}
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/// <summary>
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/// 根据键获取必需的指定类型值,如果找不到则抛出异常
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/// </summary>
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/// <typeparam name="T">要获取的值的类型,必须为引用类型</typeparam>
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/// <param name="key">用于查找值的键</param>
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/// <returns>找到的对应类型的值</returns>
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/// <exception cref="InvalidOperationException">当指定键的值不存在时抛出</exception>
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public virtual T GetRequired<T>(string key) where T : class
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{
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if (TryGet<T>(key, out var value))
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return value;
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throw new InvalidOperationException(
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$"Environment [{Name}] missing required value: key='{key}', type='{typeof(T).Name}'");
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}
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void IEnvironment.Register(string key, object value)
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{
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Register(key, value);
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}
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/// <summary>
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/// 抽象方法,用于初始化操作。具体实现由派生类提供。
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/// </summary>
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public abstract void Initialize();
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/// <summary>
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/// 注册键值对到环境值字典中
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/// </summary>
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/// <param name="key">要注册的键,作为字典中的唯一标识符</param>
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/// <param name="value">要注册的值,与键关联的数据</param>
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protected void Register(string key, object value)
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{
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// 将键值对添加到Values字典中
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Values[key] = value;
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}
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} |