GFramework/GFramework.Core/ecs/ArchEcsModule.cs
GeWuYou d7bd9fc569 refactor(ecs): 将ECS系统重构为Arch适配器模式
- 移除原有的ECS基础实现和接口定义
- 添加ArchEcsModule作为新的ECS模块实现
- 创建ArchSystemAdapter基类用于桥接Arch系统
- 修改MovementSystem继承ArchSystemAdapter适配新架构
- 更新ServiceModuleManager使用新的ArchECS模块
- 移除ArchitectureContext中的ECS相关方法
- 从项目中移除对Arch包的直接依赖引用
2026-03-02 21:20:50 +08:00

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using Arch.Core;
using GFramework.Core.Abstractions.architecture;
using GFramework.Core.Abstractions.ioc;
namespace GFramework.Core.ecs;
/// <summary>
/// Arch ECS 模块 - 核心适配器,桥接 Arch 到框架生命周期
/// </summary>
public sealed class ArchEcsModule : IServiceModule
{
private readonly List<ArchSystemAdapter<float>> _systems = [];
private IIocContainer? _container;
private World? _world;
/// <summary>
/// 构造函数
/// </summary>
/// <param name="enabled">是否启用模块</param>
public ArchEcsModule(bool enabled = true)
{
IsEnabled = enabled;
}
/// <summary>
/// 模块名称
/// </summary>
public string ModuleName => nameof(ArchEcsModule);
/// <summary>
/// 模块优先级
/// </summary>
public int Priority => 50;
/// <summary>
/// 是否启用
/// </summary>
public bool IsEnabled { get; }
/// <summary>
/// 注册服务 - 创建并注册 World
/// </summary>
public void Register(IIocContainer container)
{
if (!IsEnabled) return;
_container = container;
// 创建并注册 World
_world = World.Create();
container.Register(_world);
}
/// <summary>
/// 初始化 - 从容器获取所有适配器并初始化
/// </summary>
public void Initialize()
{
if (!IsEnabled || _world == null || _container == null) return;
// 从容器获取所有适配器
var adapters = _container.GetAll<ArchSystemAdapter<float>>();
if (adapters.Count > 0)
{
_systems.AddRange(adapters);
// 初始化所有系统(会调用 Arch 系统的 Initialize
foreach (var system in _systems)
{
system.Initialize();
}
}
}
/// <summary>
/// 异步销毁
/// </summary>
public async ValueTask DestroyAsync()
{
if (!IsEnabled) return;
// 销毁所有系统
foreach (var system in _systems)
{
system.Destroy();
}
_systems.Clear();
// 销毁 World
if (_world != null)
{
World.Destroy(_world);
_world = null;
}
await ValueTask.CompletedTask;
}
/// <summary>
/// 更新所有 ECS 系统
/// </summary>
/// <param name="deltaTime">帧间隔时间</param>
public void Update(float deltaTime)
{
if (!IsEnabled) return;
// 调用所有系统的更新
foreach (var system in _systems)
{
system.Update(deltaTime);
}
}
}