GeWuYou 40ba109671 refactor(ecs): 优化位置和速度组件的内存布局
- 为 Position 结构体添加 StructLayout 特性以确保顺序布局
- 为 Velocity 结构体添加 StructLayout 特性以确保顺序布局
- 更新 Velocity 组件的 XML 文档注释,提供更详细的描述
- 优化 Velocity 组件属性的文档注释,明确单位信息
- 添加 System.Runtime.InteropServices 命名空间引用
2026-03-02 21:20:50 +08:00

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using System.Runtime.InteropServices;
namespace GFramework.Core.ecs.components;
/// <summary>
/// 速度结构体,用于表示二维空间中实体的瞬时速度向量
/// 包含X轴和Y轴的速度分量通常用于物理计算和运动系统
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct Velocity(float x, float y)
{
/// <summary>
/// X轴速度分量单位为距离单位/秒
/// </summary>
public float X { get; set; } = x;
/// <summary>
/// Y轴速度分量单位为距离单位/秒
/// </summary>
public float Y { get; set; } = y;
}