GFramework/GFramework.Core.Tests/tests/SyncArchitectureTests.cs
GeWuYou b6554c5820 refactor(state): 重构状态机实现以支持状态历史记录和线程安全
- 在销毁时添加当前状态退出和所有状态清理逻辑
- 向IStateMachine接口添加状态检查、获取、历史记录等新方法
- 实现线程安全的状态机,添加锁保护并发访问
- 添加状态历史记录功能,支持最大历史数量限制
- 实现GoBack状态回退功能和状态转换验证
- 添加状态切换前后的回调方法
- 在注销状态时从历史记录中移除相关引用
- 添加Unregister方法中的状态转换验证逻辑
2026-01-17 08:43:32 +08:00

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using System;
using GFramework.Core.Abstractions.enums;
using GFramework.Core.architecture;
using GFramework.Core.Tests.architecture;
using GFramework.Core.Tests.events;
using GFramework.Core.Tests.model;
using GFramework.Core.Tests.system;
using NUnit.Framework;
using NUnit.Framework.Legacy;
namespace GFramework.Core.Tests.tests;
/// <summary>
/// 同步架构测试类,用于测试同步架构的初始化、生命周期和组件注册等功能
/// </summary>
[TestFixture]
[NonParallelizable]
public class SyncArchitectureTests : ArchitectureTestsBase<SyncTestArchitecture>
{
protected override SyncTestArchitecture CreateArchitecture()
{
return new SyncTestArchitecture();
}
/// <summary>
/// 测试架构是否正确初始化所有组件
/// 验证初始化调用、运行时状态、架构阶段和模型系统注册
/// </summary>
[Test]
public void Architecture_Should_Initialize_All_Components_Correctly()
{
// Act
Architecture!.Initialize();
// Assert
Assert.That(Architecture.InitCalled, Is.True);
var phase = Architecture.CurrentPhase;
Assert.That(phase, Is.EqualTo(ArchitecturePhase.Ready));
var context = Architecture.Context;
var model = context.GetModel<TestModel>();
Assert.That(model, Is.Not.Null);
Assert.That(model!.Initialized, Is.True);
var system = context.GetSystem<TestSystem>();
Assert.That(system, Is.Not.Null);
Assert.That(system!.Initialized, Is.True);
}
/// <summary>
/// 测试架构是否按类型正确注册上下文
/// </summary>
[Test]
public void Architecture_Should_Register_Context_By_Type()
{
// Act
Architecture!.Initialize();
var ctx = GameContext.GetByType(Architecture!.GetType());
Assert.That(ctx, Is.Not.Null);
}
/// <summary>
/// 测试架构是否按正确顺序进入各个阶段
/// 验证架构初始化过程中各阶段的执行顺序
/// </summary>
[Test]
public void Architecture_Should_Enter_Phases_In_Correct_Order()
{
Architecture!.Initialize();
var phases = Architecture.PhaseHistory;
CollectionAssert.AreEqual(
new[]
{
ArchitecturePhase.BeforeUtilityInit,
ArchitecturePhase.AfterUtilityInit,
ArchitecturePhase.BeforeModelInit,
ArchitecturePhase.AfterModelInit,
ArchitecturePhase.BeforeSystemInit,
ArchitecturePhase.AfterSystemInit,
ArchitecturePhase.Ready
},
phases
);
}
/// <summary>
/// 测试在架构就绪后注册系统是否抛出异常(当不允许时)
/// </summary>
[Test]
public void RegisterSystem_AfterReady_Should_Throw_When_NotAllowed()
{
Architecture!.Initialize();
Assert.Throws<InvalidOperationException>(() => { Architecture.RegisterSystem(new TestSystem()); });
}
/// <summary>
/// 测试在架构就绪后注册模型是否抛出异常(当不允许时)
/// </summary>
[Test]
public void RegisterModel_AfterReady_Should_Throw_When_NotAllowed()
{
Architecture!.Initialize();
Assert.Throws<InvalidOperationException>(() => { Architecture.RegisterModel(new TestModel()); });
}
/// <summary>
/// 测试架构销毁功能,验证销毁后系统被正确销毁且架构进入销毁阶段
/// </summary>
[Test]
public void Architecture_Destroy_Should_Destroy_All_Systems_And_Enter_Destroyed()
{
Architecture!.Initialize();
Architecture.Destroy();
var system = Architecture.Context.GetSystem<TestSystem>();
Assert.That(system!.DestroyCalled, Is.True);
var phase = Architecture.CurrentPhase;
Assert.That(phase, Is.EqualTo(ArchitecturePhase.Destroyed));
}
/// <summary>
/// 测试当模型初始化失败时架构是否停止初始化
/// </summary>
[Test]
public void Architecture_Should_Stop_Initialization_When_Model_Init_Fails()
{
Architecture!.AddPostRegistrationHook(a =>
a.RegisterModel(new FailingModel())
);
Architecture.Initialize();
AssertInitializationFailed();
}
/// <summary>
/// 测试事件是否能够被正确接收和处理
/// </summary>
/// <remarks>
/// 该测试验证了事件系统的注册和发送功能,确保事件能够被正确传递给注册的处理器
/// </remarks>
[Test]
public void Event_Should_Be_Received()
{
Architecture!.Initialize();
var context = Architecture.Context;
var receivedValue = 0;
const int tagetValue = 100;
// 注册事件处理器将接收到的值赋给receivedValue变量
context.RegisterEvent<TestEvent>(e => { receivedValue = e.ReceivedValue; });
// 发送测试事件
context.SendEvent(new TestEvent
{
ReceivedValue = tagetValue
});
Assert.That(receivedValue, Is.EqualTo(tagetValue));
}
/// <summary>
/// 测试事件取消注册功能是否正常工作
/// </summary>
/// <remarks>
/// 该测试验证了事件处理器的取消注册功能,确保取消注册后事件处理器不再被调用
/// </remarks>
[Test]
public void Event_UnRegister_Should_Work()
{
Architecture!.Initialize();
var context = Architecture.Context;
var count = 0;
// 注册事件处理器并获取取消注册对象
var unRegister = context.RegisterEvent<EmptyEvent>(Handler);
// 发送第一个事件,此时处理器应该被调用
context.SendEvent(new EmptyEvent());
// 验证事件处理器被调用了一次
Assert.That(count, Is.EqualTo(1), "Handler should be called once before unregistration");
// 取消注册事件处理器
unRegister.UnRegister();
// 发送第二个事件,此时处理器不应该被调用
context.SendEvent(new EmptyEvent());
// 验证取消注册后,计数没有增加
Assert.That(count, Is.EqualTo(1), "Handler should not be called after unregistration");
return;
void Handler(EmptyEvent _)
{
count++;
}
}
}