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- 为 ISceneRouter 接口添加 GFramework.Core.Abstractions.system 命名空间引用 - 让 ISceneRouter 接口继承 ISystem 接口以统一系统管理规范 - [release ci]
45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using GFramework.Core.Abstractions.system;
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namespace GFramework.Game.Abstractions.scene;
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/// <summary>
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/// 定义场景路由接口,用于管理场景的切换、卸载以及根节点绑定。
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/// </summary>
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public interface ISceneRouter : ISystem
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{
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/// <summary>
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/// 获取当前场景的唯一标识符(键)。
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/// </summary>
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/// <value>当前场景的键,如果未加载任何场景则返回 null。</value>
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string? CurrentKey { get; }
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/// <summary>
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/// 替换当前场景为指定键对应的场景。
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/// </summary>
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/// <param name="sceneKey">目标场景的唯一标识符(键)。</param>
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void Replace(string sceneKey);
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/// <summary>
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/// 卸载当前场景。
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/// </summary>
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void Unload();
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/// <summary>
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/// 将指定的场景根节点与当前路由进行绑定。
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/// </summary>
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/// <param name="root">需要绑定的场景根节点。</param>
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void BindRoot(ISceneRoot root);
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} |