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67 lines
1.5 KiB
C#
67 lines
1.5 KiB
C#
// Copyright (c) 2025-2026 GeWuYou
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// SPDX-License-Identifier: Apache-2.0
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using GFramework.Core.Abstractions.Architectures;
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using GFramework.Core.Abstractions.Enums;
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using GFramework.Core.Abstractions.Systems;
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namespace GFramework.Core.Tests.Systems;
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/// <summary>
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/// 测试系统类,实现了ISystem接口
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/// </summary>
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public sealed class TestSystem : ISystem
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{
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/// <summary>
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/// 架构上下文对象
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/// </summary>
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private IArchitectureContext _context = null!;
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/// <summary>
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/// 获取系统是否已初始化的状态
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/// </summary>
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public bool Initialized { get; private set; }
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/// <summary>
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/// 获取系统是否已销毁的状态
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/// </summary>
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public bool DestroyCalled { get; private set; }
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/// <summary>
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/// 设置架构上下文
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/// </summary>
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/// <param name="context">架构上下文对象</param>
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public void SetContext(IArchitectureContext context)
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{
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_context = context;
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}
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/// <summary>
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/// 获取架构上下文
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/// </summary>
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/// <returns>架构上下文对象</returns>
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public IArchitectureContext GetContext()
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{
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return _context;
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}
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/// <summary>
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/// 初始化系统
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/// </summary>
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public void Initialize()
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{
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Initialized = true;
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}
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/// <summary>
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/// 销毁系统
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/// </summary>
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public void Destroy()
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{
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DestroyCalled = true;
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}
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public void OnArchitecturePhase(ArchitecturePhase phase)
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{
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}
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} |