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- 实现CoroutineMetadata类存储协程元数据信息 - 创建CoroutineScheduler协程调度器管理协程生命周期 - 添加CoroutineSlot类管理单个协程执行状态 - 实现GodotTimeSource时间源支持缩放和真实时间 - 添加Timing类提供Godot协程管理功能 - 实现CoroutineNodeExtensions扩展方法支持节点生命周期管理 - 支持协程分组、标签、优先级等功能 - 提供协程暂停、恢复、终止等控制接口 - 实现协程统计和快照功能 - 添加等待指令处理机制支持多种等待类型
109 lines
4.5 KiB
C#
109 lines
4.5 KiB
C#
// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using GFramework.Core.Abstractions.Coroutine;
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using GFramework.Core.Coroutine;
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using Godot;
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namespace GFramework.Godot.Coroutine;
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/// <summary>
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/// 提供协程相关的扩展方法,用于在Godot环境中管理协程的生命周期。
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/// </summary>
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public static class CoroutineNodeExtensions
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{
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/// <summary>
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/// 启动协程的扩展方法。
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/// </summary>
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/// <param name="coroutine">要启动的协程枚举器。</param>
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/// <param name="segment">协程运行的时间段,默认为 Process。</param>
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/// <param name="tag">协程的标签,可用于标识或分组协程。</param>
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/// <returns>返回协程的句柄,可用于后续操作(如停止协程)。</returns>
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public static CoroutineHandle RunCoroutine(this IEnumerator<IYieldInstruction> coroutine,
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Segment segment = Segment.Process, string? tag = null)
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{
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return Timing.RunCoroutine(coroutine, segment, tag);
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}
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/// <summary>
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/// 以指定节点作为生命周期所有者运行协程。
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/// </summary>
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/// <param name="owner">拥有该协程生命周期的节点。</param>
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/// <param name="coroutine">要启动的协程枚举器。</param>
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/// <param name="segment">协程运行的时间段。</param>
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/// <param name="tag">协程标签。</param>
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/// <param name="cancellationToken">可选取消令牌。</param>
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/// <returns>返回协程句柄。</returns>
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public static CoroutineHandle RunCoroutine(
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this Node owner,
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IEnumerator<IYieldInstruction> coroutine,
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Segment segment = Segment.Process,
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string? tag = null,
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CancellationToken cancellationToken = default)
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{
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return Timing.RunOwnedCoroutine(owner, coroutine, segment, tag, cancellationToken);
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}
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/// <summary>
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/// 让协程在指定节点被销毁时自动取消。
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/// </summary>
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/// <param name="coroutine">要包装的协程枚举器。</param>
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/// <param name="node">用于检查是否存活的节点。</param>
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/// <returns>包装后的协程枚举器。</returns>
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public static IEnumerator<IYieldInstruction> CancelWith(this IEnumerator<IYieldInstruction> coroutine,
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Node node)
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{
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while (Timing.IsNodeAlive(node) && coroutine.MoveNext())
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yield return coroutine.Current;
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}
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/// <summary>
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/// 让协程在任一节点被销毁时自动取消。
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/// </summary>
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/// <param name="coroutine">要包装的协程枚举器。</param>
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/// <param name="node1">第一个用于检查是否存活的节点。</param>
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/// <param name="node2">第二个用于检查是否存活的节点。</param>
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/// <returns>包装后的协程枚举器。</returns>
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public static IEnumerator<IYieldInstruction> CancelWith(this IEnumerator<IYieldInstruction> coroutine,
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Node node1, Node node2)
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{
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while (Timing.IsNodeAlive(node1) &&
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Timing.IsNodeAlive(node2) &&
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coroutine.MoveNext())
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yield return coroutine.Current;
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}
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/// <summary>
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/// 让协程在多个节点都被销毁时自动取消。
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/// </summary>
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/// <param name="coroutine">要包装的协程枚举器。</param>
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/// <param name="nodes">用于检查是否存活的节点数组。</param>
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/// <returns>包装后的协程枚举器。</returns>
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public static IEnumerator<IYieldInstruction> CancelWith(this IEnumerator<IYieldInstruction> coroutine,
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params Node[] nodes)
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{
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// 持续执行协程直到任一节点被销毁或协程执行完毕
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while (nodes.AllNodesAlive() && coroutine.MoveNext())
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yield return coroutine.Current;
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}
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/// <summary>
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/// 检查所有节点是否都处于存活状态。
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/// </summary>
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/// <param name="nodes">要检查的节点数组。</param>
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/// <returns>如果所有节点都存活则返回 true,否则返回 false。</returns>
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private static bool AllNodesAlive(this Node[] nodes)
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{
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return nodes.All(Timing.IsNodeAlive);
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}
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} |