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45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
// Copyright (c) 2025-2026 GeWuYou
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// SPDX-License-Identifier: Apache-2.0
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using GFramework.Core.Abstractions.Pause;
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using Godot;
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namespace GFramework.Godot.Pause;
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/// <summary>
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/// Godot 引擎的暂停处理器
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/// 响应暂停栈状态变化,控制 SceneTree.Paused
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/// </summary>
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public class GodotPauseHandler : IPauseHandler
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{
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private readonly SceneTree _tree;
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/// <summary>
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/// 创建 Godot 暂停处理器
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/// </summary>
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/// <param name="tree">场景树</param>
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public GodotPauseHandler(SceneTree tree)
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{
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_tree = tree ?? throw new ArgumentNullException(nameof(tree));
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}
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/// <summary>
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/// 处理器优先级
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/// </summary>
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public int Priority => 0;
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/// <summary>
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/// 当暂停状态变化时调用
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/// </summary>
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/// <param name="group">暂停组</param>
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/// <param name="isPaused">是否暂停</param>
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public void OnPauseStateChanged(PauseGroup group, bool isPaused)
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{
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// 只有 Global 组影响 Godot 的全局暂停
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if (group == PauseGroup.Global)
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{
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_tree.Paused = isPaused;
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GD.Print($"[GodotPauseHandler] SceneTree.Paused = {isPaused}");
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}
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}
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} |