mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-05-07 08:44:29 +08:00
51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
// Copyright (c) 2025-2026 GeWuYou
|
|
// SPDX-License-Identifier: Apache-2.0
|
|
|
|
namespace GFramework.Godot.Text.Effects;
|
|
|
|
/// <summary>
|
|
/// 为文本提供逐字符淡入效果。
|
|
/// </summary>
|
|
[GlobalClass]
|
|
[Tool]
|
|
public partial class RichTextFadeInEffect : RichTextEffectBase
|
|
{
|
|
private readonly bool _animatedEffectsEnabled;
|
|
|
|
/// <summary>
|
|
/// 初始化淡入效果。
|
|
/// </summary>
|
|
/// <param name="animatedEffectsEnabled">是否允许动态效果实际生效。</param>
|
|
public RichTextFadeInEffect(bool animatedEffectsEnabled = true)
|
|
{
|
|
_animatedEffectsEnabled = animatedEffectsEnabled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取标签名。
|
|
/// </summary>
|
|
protected override string TagName => "fade_in";
|
|
|
|
/// <summary>
|
|
/// 应用淡入动画。
|
|
/// </summary>
|
|
/// <param name="charFx">当前字符上下文。</param>
|
|
/// <returns>始终返回 <see langword="true" />。</returns>
|
|
public override bool _ProcessCustomFX(CharFXTransform charFx)
|
|
{
|
|
if (!_animatedEffectsEnabled)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
var speed = GetFloat(charFx, "speed", 4.0f);
|
|
var tick = GetFloat(charFx, "tick", 0.01f);
|
|
var progress = (float)(charFx.ElapsedTime * speed - charFx.RelativeIndex * tick);
|
|
var color = charFx.Color;
|
|
color.A = Mathf.Clamp(progress, 0f, 1f);
|
|
charFx.Color = color;
|
|
ApplyVisibility(charFx);
|
|
return true;
|
|
}
|
|
}
|