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51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
// Copyright (c) 2025-2026 GeWuYou
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// SPDX-License-Identifier: Apache-2.0
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namespace GFramework.Godot.Text.Effects;
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/// <summary>
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/// 为文本提供正弦波形的上下漂浮效果。
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/// </summary>
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[GlobalClass]
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[Tool]
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public partial class RichTextSineEffect : RichTextEffectBase
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{
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private readonly bool _animatedEffectsEnabled;
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/// <summary>
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/// 初始化正弦效果。
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/// </summary>
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/// <param name="animatedEffectsEnabled">是否允许动态效果实际生效。</param>
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public RichTextSineEffect(bool animatedEffectsEnabled = true)
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{
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_animatedEffectsEnabled = animatedEffectsEnabled;
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}
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/// <summary>
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/// 获取标签名。
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/// </summary>
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protected override string TagName => "sine";
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/// <summary>
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/// 应用正弦位移。
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/// </summary>
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/// <param name="charFx">当前字符上下文。</param>
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/// <returns>始终返回 <see langword="true" />。</returns>
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public override bool _ProcessCustomFX(CharFXTransform charFx)
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{
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if (!_animatedEffectsEnabled)
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{
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return true;
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}
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var amplitude = GetFloat(charFx, "amplitude", 0.8f);
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var frequency = GetFloat(charFx, "frequency", 0.5f);
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var speed = GetFloat(charFx, "speed", 1.5f);
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var phase = (float)(charFx.ElapsedTime * speed + charFx.RelativeIndex * 0.1f);
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var offsetY = amplitude * Mathf.Sin(phase * Mathf.Pi * 2f * frequency);
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charFx.Offset += new Vector2(0f, offsetY);
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ApplyVisibility(charFx);
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return true;
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}
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}
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