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- 将 CurrentPhase 属性改为公共读取私有设置 - 在 Initialize 和 InitializeAsync 方法中添加异常处理机制 - 添加 ArchitectureFailedInitializationEvent 事件类型 - 定义架构阶段转换规则,支持失败初始化状态转换 - 添加 FailedInitialization 枚举值 - 在同步测试架构中添加后注册钩子功能 - 重构测试基类,移除重复的测试方法 - 添加架构初始化失败时的错误日志记录 - 实现初始化失败时自动进入 FailedInitialization 阶段
48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using GFramework.Core.architecture;
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using NUnit.Framework;
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namespace GFramework.Core.Tests.tests;
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/// <summary>
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/// 架构测试基类,封装同步/异步共通测试逻辑
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/// </summary>
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/// <typeparam name="TArchitecture">架构类型,必须继承自Architecture</typeparam>
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public abstract class ArchitectureTestsBase<TArchitecture> where TArchitecture : Architecture
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{
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protected TArchitecture? Architecture;
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/// <summary>
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/// 子类必须实现创建具体架构实例
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/// </summary>
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/// <returns>创建的架构实例</returns>
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protected abstract TArchitecture CreateArchitecture();
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/// <summary>
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/// 测试设置方法,在每个测试开始前执行
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/// 清理游戏上下文并创建架构实例
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/// </summary>
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[SetUp]
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public void SetUp()
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{
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GameContext.Clear();
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Architecture = CreateArchitecture();
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}
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/// <summary>
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/// 测试清理方法,在每个测试结束后执行
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/// 销毁架构实例并清理游戏上下文
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/// </summary>
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[TearDown]
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public void TearDown()
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{
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try
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{
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Architecture?.Destroy();
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}
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finally
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{
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GameContext.Clear();
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Architecture = null;
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}
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}
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} |