mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-03-22 10:34:30 +08:00
- 实现了事件优先级机制,支持按优先级顺序执行事件处理器 - 新增EventPropagation枚举,支持All、UntilHandled和Highest三种传播模式 - 添加Register方法的重载版本,支持指定事件处理器优先级 - 实现Send方法的重载版本,支持指定事件传播模式 - 新增PriorityEvent类处理带优先级的事件逻辑 - 添加IocContainer的CreateScope方法支持服务作用域管理 - 实现RegisterTransient和RegisterScoped方法完善依赖注入生命周期 - 新增SpanExtensions扩展方法提供高性能的span操作功能 - 添加全面的单元测试覆盖事件优先级、IoC容器生命周期和span扩展功能
81 lines
2.6 KiB
C#
81 lines
2.6 KiB
C#
using GFramework.Core.Abstractions.events;
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namespace GFramework.Core.events;
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/// <summary>
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/// 类型事件系统,提供基于类型的事件发送、注册和注销功能
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/// </summary>
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public class EventBus : IEventBus
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{
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private readonly EasyEvents _mEvents = new();
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private readonly EasyEvents _mPriorityEvents = new();
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/// <summary>
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/// 发送事件,自动创建事件实例
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/// </summary>
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/// <typeparam name="T">事件类型,必须具有无参构造函数</typeparam>
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public void Send<T>() where T : new()
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{
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_mEvents
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.GetOrAddEvent<Event<T>>()
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.Trigger(new T());
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}
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/// <summary>
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/// 发送指定的事件实例
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/// </summary>
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/// <typeparam name="T">事件类型</typeparam>
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/// <param name="e">事件实例</param>
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public void Send<T>(T e)
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{
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_mEvents
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.GetOrAddEvent<Event<T>>()
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.Trigger(e);
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}
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/// <summary>
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/// 发送指定的事件实例,并指定传播模式
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/// </summary>
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/// <typeparam name="T">事件类型</typeparam>
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/// <param name="e">事件实例</param>
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/// <param name="propagation">事件传播模式</param>
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public void Send<T>(T e, EventPropagation propagation)
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{
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_mPriorityEvents
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.GetOrAddEvent<PriorityEvent<T>>()
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.Trigger(e, propagation);
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}
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/// <summary>
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/// 注册事件监听器
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/// </summary>
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/// <typeparam name="T">事件类型</typeparam>
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/// <param name="onEvent">事件处理回调函数</param>
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/// <returns>反注册接口,用于注销事件监听</returns>
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public IUnRegister Register<T>(Action<T> onEvent)
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{
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return _mEvents.GetOrAddEvent<Event<T>>().Register(onEvent);
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}
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/// <summary>
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/// 注册事件监听器,并指定优先级
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/// </summary>
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/// <typeparam name="T">事件类型</typeparam>
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/// <param name="onEvent">事件处理回调函数</param>
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/// <param name="priority">优先级,数值越大优先级越高</param>
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/// <returns>反注册接口,用于注销事件监听</returns>
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public IUnRegister Register<T>(Action<T> onEvent, int priority)
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{
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return _mPriorityEvents.GetOrAddEvent<PriorityEvent<T>>().Register(onEvent, priority);
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}
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/// <summary>
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/// 注销事件监听器
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/// </summary>
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/// <typeparam name="T">事件类型</typeparam>
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/// <param name="onEvent">要注销的事件处理回调函数</param>
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public void UnRegister<T>(Action<T> onEvent)
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{
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_mEvents.GetEvent<Event<T>>().UnRegister(onEvent);
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}
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} |