GFramework/GFramework.Game/setting/events/SettingsLoadedEvent.cs
GeWuYou b49079de3e style(coding-style): 统一代码风格并优化文档格式
- 移除多余using语句和空行,统一代码缩进格式
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- 重构协程系统相关类的字段和方法定义格式
- 更新架构服务中容器访问方式的实现
- 调整异步操作类的属性和方法组织结构
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2026-01-27 20:30:04 +08:00

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using GFramework.Game.Abstractions.setting;
namespace GFramework.Game.setting.events;
/// <summary>
/// 表示设置加载完成事件的泛型类
/// </summary>
/// <typeparam name="T">设置节类型必须实现ISettingsSection接口</typeparam>
public class SettingsLoadedEvent<T>(T settings) : ISettingsChangedEvent
where T : ISettingsSection
{
/// <summary>
/// 获取类型化的设置对象
/// </summary>
public T TypedSettings { get; } = settings;
/// <summary>
/// 获取设置类型的Type信息
/// </summary>
public Type SettingsType => typeof(T);
/// <summary>
/// 获取设置节基接口对象
/// </summary>
public ISettingsSection Settings => TypedSettings;
/// <summary>
/// 获取事件发生的时间戳
/// </summary>
public DateTime ChangedAt { get; } = DateTime.UtcNow;
}