GeWuYou e3652db030 fix/review-followups: 修复审查反馈并补充提交流程规则
- 修复 Core、Cqrs、Godot 与 Game 模块中的异常契约、空值校验和线程亲和性问题
- 更新 Settings API 为 ApplyAsync 并同步实现、调用点、测试与中文文档
- 补充 AGENTS.md 中的构建校验、自动提交与分支创建规则
- 整理 Logging、WeakCache 与 Resource 相关实现的行为与文档一致性
2026-04-18 19:37:25 +08:00

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// Copyright (c) 2025 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System.Diagnostics.Contracts;
using System.Runtime.InteropServices;
namespace GFramework.Core.Functional;
/// <summary>
/// 表示一个无值的操作结果,仅包含成功或失败状态
/// </summary>
[StructLayout(LayoutKind.Auto)]
public readonly struct Result : IEquatable<Result>
{
private readonly Exception? _exception;
private readonly bool _isSuccess;
/// <summary>
/// 私有构造函数,用于创建 Result 实例
/// </summary>
/// <param name="isSuccess">是否为成功状态</param>
/// <param name="exception">失败时的异常信息</param>
private Result(bool isSuccess, Exception? exception)
{
// 强制不变式:失败状态必须携带非空异常
if (!isSuccess && exception is null)
throw new ArgumentException("Failure Result must have a non-null exception.", nameof(exception));
_isSuccess = isSuccess;
_exception = exception;
}
/// <summary>
/// 判断结果是否为成功状态
/// </summary>
[Pure]
public bool IsSuccess => _isSuccess;
/// <summary>
/// 判断结果是否为失败状态
/// </summary>
[Pure]
public bool IsFailure => !_isSuccess;
/// <summary>
/// 获取失败时的异常信息,若为成功状态则抛出 InvalidOperationException
/// </summary>
[Pure]
public Exception Error => IsFailure
? _exception!
: throw new InvalidOperationException("Cannot access Error on a successful Result.");
/// <summary>
/// 创建成功结果
/// </summary>
/// <returns>成功结果</returns>
[Pure]
public static Result Success() => new(true, null);
/// <summary>
/// 创建失败结果
/// </summary>
/// <param name="ex">失败的异常</param>
/// <returns>失败结果</returns>
[Pure]
public static Result Failure(Exception ex)
{
ArgumentNullException.ThrowIfNull(ex);
return new(false, ex);
}
/// <summary>
/// 根据错误消息创建失败结果
/// </summary>
/// <param name="message">错误消息</param>
/// <returns>失败结果</returns>
[Pure]
public static Result Failure(string message)
{
ArgumentException.ThrowIfNullOrWhiteSpace(message);
return new Result(false, new InvalidOperationException(message));
}
/// <summary>
/// 根据成功或失败状态分别执行不同的处理逻辑
/// </summary>
/// <typeparam name="R">返回值类型</typeparam>
/// <param name="onSuccess">成功时执行的函数</param>
/// <param name="onFailure">失败时执行的函数</param>
/// <returns>处理后的结果</returns>
public R Match<R>(Func<R> onSuccess, Func<Exception, R> onFailure) =>
IsSuccess ? onSuccess() : onFailure(_exception!);
/// <summary>
/// 将当前无值的 Result 提升为带值的 Result
/// </summary>
/// <typeparam name="A">值的类型</typeparam>
/// <param name="value">成功时关联的值</param>
/// <returns>带值的 Result</returns>
[Pure]
public Result<A> ToResult<A>(A value) =>
IsSuccess ? Result<A>.Success(value) : Result<A>.Failure(_exception!);
/// <summary>
/// 判断当前 Result 是否与另一个 Result 相等
/// </summary>
/// <param name="other">另一个 Result</param>
/// <returns>若相等返回 true否则返回 false</returns>
[Pure]
public bool Equals(Result other)
{
if (_isSuccess != other._isSuccess)
return false;
if (_isSuccess)
return true;
if (_exception is null || other._exception is null)
return _exception is null && other._exception is null;
return _exception.GetType() == other._exception.GetType() &&
string.Equals(_exception.Message, other._exception.Message, StringComparison.Ordinal);
}
/// <summary>
/// 判断当前对象是否与另一个对象相等
/// </summary>
/// <param name="obj">另一个对象</param>
/// <returns>若相等返回 true否则返回 false</returns>
[Pure]
public override bool Equals(object? obj) => obj is Result other && Equals(other);
/// <summary>
/// 获取当前 Result 的哈希码
/// </summary>
/// <returns>哈希码</returns>
[Pure]
public override int GetHashCode()
{
if (_isSuccess)
return 1;
return _exception is null
? 0
: HashCode.Combine(_exception.GetType(), _exception.Message);
}
/// <summary>
/// 判断两个 Result 是否相等
/// </summary>
/// <param name="a">第一个 Result</param>
/// <param name="b">第二个 Result</param>
/// <returns>若相等返回 true否则返回 false</returns>
[Pure]
public static bool operator ==(Result a, Result b) => a.Equals(b);
/// <summary>
/// 判断两个 Result 是否不相等
/// </summary>
/// <param name="a">第一个 Result</param>
/// <param name="b">第二个 Result</param>
/// <returns>若不相等返回 true否则返回 false</returns>
[Pure]
public static bool operator !=(Result a, Result b) => !a.Equals(b);
/// <summary>
/// 返回当前 Result 的字符串表示
/// </summary>
/// <returns>Result 的字符串表示</returns>
[Pure]
public override string ToString() =>
_isSuccess ? "Success" : (_exception != null ? $"Fail({_exception.Message})" : "Fail(null)");
/// <summary>
/// 尝试执行一个无返回值的操作,并根据执行结果返回成功或失败的 Result
/// </summary>
/// <param name="action">要执行的无返回值操作</param>
/// <returns>若操作成功执行返回成功的 Result若执行过程中抛出异常则返回失败的 Result</returns>
[Pure]
public static Result Try(Action action)
{
ArgumentNullException.ThrowIfNull(action);
try
{
action();
return Success();
}
catch (Exception ex)
{
return Failure(ex);
}
}
/// <summary>
/// 将当前 Result 的成功结果映射为另一种类型的 Result
/// </summary>
/// <typeparam name="B">映射后的目标类型</typeparam>
/// <param name="func">用于转换值的函数</param>
/// <returns>若当前为成功状态,返回包含转换后值的成功 Result若为失败状态返回保持原有错误的失败 Result</returns>
public Result<B> Map<B>(Func<B> func)
{
ArgumentNullException.ThrowIfNull(func);
return IsSuccess ? Result<B>.Success(func()) : Result<B>.Failure(_exception!);
}
/// <summary>
/// 将当前 Result 绑定到一个返回 Result 的函数上
/// </summary>
/// <typeparam name="B">Result 中值的类型</typeparam>
/// <param name="func">返回 Result 的函数</param>
/// <returns>若当前为成功状态,返回函数执行的结果;若为失败状态,返回保持原有错误的失败 Result</returns>
public Result<B> Bind<B>(Func<Result<B>> func)
{
ArgumentNullException.ThrowIfNull(func);
return IsSuccess ? func() : Result<B>.Failure(_exception!);
}
}