mirror of
https://github.com/GeWuYou/GFramework.git
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332 lines
9.5 KiB
C#
332 lines
9.5 KiB
C#
// Copyright (c) 2025-2026 GeWuYou
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// SPDX-License-Identifier: Apache-2.0
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using GFramework.Core.Abstractions.State;
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using NUnit.Framework;
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namespace GFramework.Core.Tests.State;
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/// <summary>
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/// 测试状态模式实现的功能和行为
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/// </summary>
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[TestFixture]
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public class StateTests
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{
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/// <summary>
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/// 验证状态类是否正确实现了IState接口
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/// </summary>
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[Test]
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public void State_Should_Implement_IState_Interface()
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{
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var state = new ConcreteStateV2();
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Assert.That(state is IState);
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}
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/// <summary>
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/// 验证进入状态时OnEnter方法被正确调用并记录来源状态
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/// </summary>
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[Test]
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public void OnEnter_Should_BeCalled_When_State_Enters()
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{
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var state = new ConcreteStateV2();
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var otherState = new ConcreteStateV3();
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state.OnEnter(otherState);
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Assert.That(state.EnterCalled, Is.True);
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Assert.That(state.EnterFrom, Is.SameAs(otherState));
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}
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/// <summary>
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/// 验证当传入null作为来源状态时的处理情况
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/// </summary>
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[Test]
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public void OnEnter_WithNull_Should_Set_EnterFrom_ToNull()
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{
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var state = new ConcreteStateV2();
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state.OnEnter(null);
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Assert.That(state.EnterCalled, Is.True);
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Assert.That(state.EnterFrom, Is.Null);
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}
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/// <summary>
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/// 验证退出状态时OnExit方法被正确调用并记录目标状态
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/// </summary>
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[Test]
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public void OnExit_Should_BeCalled_When_State_Exits()
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{
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var state = new ConcreteStateV2();
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var otherState = new ConcreteStateV3();
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state.OnExit(otherState);
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Assert.That(state.ExitCalled, Is.True);
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Assert.That(state.ExitTo, Is.SameAs(otherState));
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}
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/// <summary>
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/// 验证当传入null作为目标状态时的处理情况
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/// </summary>
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[Test]
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public void OnExit_WithNull_Should_Set_ExitTo_ToNull()
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{
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var state = new ConcreteStateV2();
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state.OnExit(null);
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Assert.That(state.ExitCalled, Is.True);
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Assert.That(state.ExitTo, Is.Null);
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}
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/// <summary>
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/// 验证允许转换时CanTransitionTo方法返回true
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/// </summary>
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[Test]
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public void CanTransitionTo_WithAllowTrue_Should_ReturnTrue()
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{
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var state = new ConcreteStateV2 { AllowTransitions = true };
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var target = new ConcreteStateV3();
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var result = state.CanTransitionTo(target);
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Assert.That(result, Is.True);
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}
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/// <summary>
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/// 验证不允许转换时CanTransitionTo方法返回false
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/// </summary>
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[Test]
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public void CanTransitionTo_WithAllowFalse_Should_ReturnFalse()
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{
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var state = new ConcreteStateV2 { AllowTransitions = false };
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var target = new ConcreteStateV3();
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var result = state.CanTransitionTo(target);
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Assert.That(result, Is.False);
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}
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/// <summary>
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/// 验证CanTransitionTo方法正确接收目标状态参数
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/// </summary>
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[Test]
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public void CanTransitionTo_Should_Receive_TargetState()
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{
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var state = new ConcreteStateV2 { AllowTransitions = true };
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var target = new ConcreteStateV3();
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IState? receivedTarget = null;
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state.CanTransitionToAction = s => receivedTarget = s;
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state.CanTransitionTo(target);
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Assert.That(receivedTarget, Is.SameAs(target));
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}
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/// <summary>
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/// 验证具有复杂转换规则的状态类功能
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/// </summary>
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[Test]
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public void State_WithComplexTransitionRules_Should_Work()
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{
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var state1 = new ConditionalStateV2 { AllowedTransitions = new[] { typeof(ConcreteStateV3) } };
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var state2 = new ConcreteStateV3();
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var state3 = new ConcreteStateV4();
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Assert.That(state1.CanTransitionTo(state2), Is.True);
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Assert.That(state1.CanTransitionTo(state3), Is.False);
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}
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/// <summary>
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/// 验证多个状态之间的协作功能
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/// </summary>
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[Test]
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public void MultipleStates_Should_WorkTogether()
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{
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var state1 = new ConcreteStateV2();
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var state2 = new ConcreteStateV3();
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var state3 = new ConcreteStateV4();
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state1.OnEnter(null);
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state2.OnEnter(state1);
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state3.OnEnter(state2);
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Assert.That(state1.EnterCalled, Is.True);
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Assert.That(state2.EnterCalled, Is.True);
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Assert.That(state3.EnterCalled, Is.True);
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Assert.That(state2.EnterFrom, Is.SameAs(state1));
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Assert.That(state3.EnterFrom, Is.SameAs(state2));
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}
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/// <summary>
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/// 验证状态对多次转换的跟踪能力
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/// </summary>
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[Test]
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public void State_Should_Track_MultipleTransitions()
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{
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var state = new TrackingStateV2();
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var other = new ConcreteStateV3();
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state.OnEnter(other);
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state.OnExit(other);
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state.OnEnter(other);
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state.OnExit(null);
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Assert.That(state.EnterCallCount, Is.EqualTo(2));
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Assert.That(state.ExitCallCount, Is.EqualTo(2));
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}
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/// <summary>
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/// 验证相同类型状态间的转换处理
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/// </summary>
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[Test]
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public void State_Should_Handle_SameState_Transition()
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{
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var state1 = new ConcreteStateV2();
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var state2 = new ConcreteStateV3();
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var state3 = new ConcreteStateV2();
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state1.OnEnter(null);
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state2.OnEnter(state1);
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state3.OnEnter(state2);
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Assert.That(state1.EnterFrom, Is.Null);
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Assert.That(state2.EnterFrom, Is.SameAs(state1));
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Assert.That(state3.EnterFrom, Is.SameAs(state2));
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}
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/// <summary>
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/// 验证异步状态类是否正确实现了IAsyncState接口
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/// </summary>
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[Test]
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public void AsyncState_Should_Implement_IAsyncState_Interface()
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{
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var state = new ConcreteAsyncStateV2();
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Assert.That(state is IAsyncState);
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}
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/// <summary>
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/// 验证进入异步状态时OnEnterAsync方法被正确调用并记录来源状态
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/// </summary>
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[Test]
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public async Task OnEnterAsync_Should_BeCalled_When_AsyncState_Enters()
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{
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var state = new ConcreteAsyncStateV2();
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var otherState = new ConcreteStateV3();
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await state.OnEnterAsync(otherState);
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Assert.That(state.EnterCalled, Is.True);
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Assert.That(state.EnterFrom, Is.SameAs(otherState));
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}
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/// <summary>
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/// 验证当传入null作为来源状态时异步状态的处理情况
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/// </summary>
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[Test]
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public async Task OnEnterAsync_WithNull_Should_Set_EnterFrom_ToNull()
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{
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var state = new ConcreteAsyncStateV2();
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await state.OnEnterAsync(null);
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Assert.That(state.EnterCalled, Is.True);
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Assert.That(state.EnterFrom, Is.Null);
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}
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/// <summary>
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/// 验证退出异步状态时OnExitAsync方法被正确调用并记录目标状态
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/// </summary>
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[Test]
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public async Task OnExitAsync_Should_BeCalled_When_AsyncState_Exits()
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{
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var state = new ConcreteAsyncStateV2();
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var otherState = new ConcreteStateV3();
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await state.OnExitAsync(otherState);
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Assert.That(state.ExitCalled, Is.True);
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Assert.That(state.ExitTo, Is.SameAs(otherState));
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}
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/// <summary>
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/// 验证当传入null作为目标状态时异步状态的处理情况
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/// </summary>
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[Test]
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public async Task OnExitAsync_WithNull_Should_Set_ExitTo_ToNull()
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{
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var state = new ConcreteAsyncStateV2();
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await state.OnExitAsync(null);
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Assert.That(state.ExitCalled, Is.True);
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Assert.That(state.ExitTo, Is.Null);
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}
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/// <summary>
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/// 验证允许转换时CanTransitionToAsync方法返回true
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/// </summary>
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[Test]
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public async Task CanTransitionToAsync_WithAllowTrue_Should_ReturnTrue()
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{
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var state = new ConcreteAsyncStateV2 { AllowTransitions = true };
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var target = new ConcreteStateV3();
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var result = await state.CanTransitionToAsync(target);
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Assert.That(result, Is.True);
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}
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/// <summary>
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/// 验证不允许转换时CanTransitionToAsync方法返回false
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/// </summary>
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[Test]
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public async Task CanTransitionToAsync_WithAllowFalse_Should_ReturnFalse()
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{
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var state = new ConcreteAsyncStateV2 { AllowTransitions = false };
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var target = new ConcreteStateV3();
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var result = await state.CanTransitionToAsync(target);
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Assert.That(result, Is.False);
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}
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/// <summary>
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/// 验证CanTransitionToAsync方法正确接收目标状态参数
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/// </summary>
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[Test]
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public async Task CanTransitionToAsync_Should_Receive_TargetState()
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{
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var state = new ConcreteAsyncStateV2 { AllowTransitions = true };
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var target = new ConcreteStateV3();
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IState? receivedTarget = null;
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state.CanTransitionToAsyncAction = s => receivedTarget = s;
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await state.CanTransitionToAsync(target);
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Assert.That(receivedTarget, Is.SameAs(target));
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}
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/// <summary>
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/// 验证异步状态对多次转换的跟踪能力
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/// </summary>
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[Test]
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public async Task AsyncState_Should_Track_MultipleTransitions()
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{
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var state = new ConcreteAsyncStateV2();
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var other = new ConcreteStateV3();
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await state.OnEnterAsync(other);
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await state.OnExitAsync(other);
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await state.OnEnterAsync(other);
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await state.OnExitAsync(null);
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Assert.That(state.EnterCallCount, Is.EqualTo(2));
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Assert.That(state.ExitCallCount, Is.EqualTo(2));
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}
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}
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