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https://github.com/GeWuYou/GFramework.git
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- 收敛 GameContext 为单活动上下文模型并保留类型别名兼容查找 - 统一 MicrosoftDiContainer 预冻结实例读取路径并补充 CQRS 注册阶段提示 - 更新 Core 测试、上下文文档与 ai-plan 追踪记录
161 lines
6.6 KiB
C#
161 lines
6.6 KiB
C#
// Copyright (c) 2025-2026 GeWuYou
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// SPDX-License-Identifier: Apache-2.0
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using System.Collections.Concurrent;
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using System.Threading;
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using GFramework.Core.Abstractions.Architectures;
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namespace GFramework.Core.Architectures;
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/// <summary>
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/// 游戏上下文管理类,用于管理当前活动的架构上下文实例及其兼容类型别名。
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/// </summary>
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public static class GameContext
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{
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private static readonly ConcurrentDictionary<Type, IArchitectureContext> ArchitectureDictionary
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= new();
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private static IArchitectureContext? _currentArchitectureContext;
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/// <summary>
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/// 获取所有已注册的架构上下文类型别名映射。
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/// 该只读视图会反映当前并发状态,不保证是稳定快照。
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/// </summary>
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public static IReadOnlyDictionary<Type, IArchitectureContext> ArchitectureReadOnlyDictionary =>
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ArchitectureDictionary;
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/// <summary>
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/// 绑定指定类型的架构上下文到管理器中。
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/// 同一时刻只允许存在一个活动上下文实例,但可以为其绑定多个兼容类型别名。
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/// </summary>
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/// <param name="architectureType">架构类型</param>
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/// <param name="context">架构上下文实例</param>
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/// <exception cref="ArgumentNullException">
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/// <paramref name="architectureType" /> 或 <paramref name="context" /> 为 <see langword="null" />。
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/// </exception>
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/// <exception cref="InvalidOperationException">当指定类型的架构上下文已存在,或尝试绑定第二个不同上下文实例时抛出。</exception>
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public static void Bind(Type architectureType, IArchitectureContext context)
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{
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ArgumentNullException.ThrowIfNull(architectureType);
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ArgumentNullException.ThrowIfNull(context);
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var currentContext = Interlocked.CompareExchange(ref _currentArchitectureContext, context, comparand: null);
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if (currentContext != null && !ReferenceEquals(currentContext, context))
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throw new InvalidOperationException(
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$"GameContext already tracks active context '{currentContext.GetType().Name}'. " +
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$"Cannot bind a different context '{context.GetType().Name}'.");
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if (!ArchitectureDictionary.TryAdd(architectureType, context))
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throw new InvalidOperationException(
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$"Architecture context for '{architectureType.Name}' already exists");
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}
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/// <summary>
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/// 获取当前活动的架构上下文。
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/// 该方法保留原有名称以兼容存量调用方,但语义已经收敛为“当前上下文”,而不是任意字典首项。
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/// </summary>
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/// <returns>当前活动的架构上下文实例。</returns>
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/// <exception cref="InvalidOperationException">当当前没有活动上下文时抛出。</exception>
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public static IArchitectureContext GetFirstArchitectureContext()
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{
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if (_currentArchitectureContext is { } context)
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return context;
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throw new InvalidOperationException("No active architecture context is currently bound.");
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}
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/// <summary>
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/// 根据类型获取对应的架构上下文。
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/// 兼容层会优先查找显式绑定的类型别名,然后回退到当前上下文的类型兼容判断。
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/// </summary>
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/// <param name="type">要查找的架构类型</param>
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/// <returns>返回指定类型的架构上下文实例</returns>
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/// <exception cref="ArgumentNullException"><paramref name="type" /> 为 <see langword="null" />。</exception>
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/// <exception cref="InvalidOperationException">当指定类型的架构上下文不存在时抛出</exception>
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public static IArchitectureContext GetByType(Type type)
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{
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ArgumentNullException.ThrowIfNull(type);
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if (ArchitectureDictionary.TryGetValue(type, out var context))
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return context;
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if (_currentArchitectureContext != null && type.IsInstanceOfType(_currentArchitectureContext))
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return _currentArchitectureContext;
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throw new InvalidOperationException(
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$"Architecture context for '{type.Name}' not found");
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}
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/// <summary>
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/// 获取指定类型的架构上下文实例
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/// </summary>
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/// <typeparam name="T">架构上下文类型,必须实现IArchitectureContext接口</typeparam>
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/// <returns>指定类型的架构上下文实例</returns>
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/// <exception cref="InvalidOperationException">当指定类型的架构上下文不存在时抛出</exception>
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public static T Get<T>() where T : class, IArchitectureContext
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{
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if (_currentArchitectureContext is T currentContext)
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return currentContext;
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if (ArchitectureDictionary.TryGetValue(typeof(T), out var ctx))
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return (T)ctx;
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throw new InvalidOperationException(
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$"Architecture context '{typeof(T).Name}' not found");
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}
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/// <summary>
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/// 尝试获取指定类型的架构上下文实例
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/// </summary>
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/// <typeparam name="T">架构上下文类型,必须实现IArchitectureContext接口</typeparam>
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/// <param name="context">输出参数,如果找到则返回对应的架构上下文实例,否则返回null</param>
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/// <returns>如果找到指定类型的架构上下文则返回true,否则返回false</returns>
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public static bool TryGet<T>(out T? context)
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where T : class, IArchitectureContext
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{
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if (_currentArchitectureContext is T currentContext)
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{
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context = currentContext;
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return true;
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}
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if (ArchitectureDictionary.TryGetValue(typeof(T), out var ctx))
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{
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context = (T)ctx;
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return true;
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}
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context = null;
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return false;
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}
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/// <summary>
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/// 移除指定类型的架构上下文绑定
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/// </summary>
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/// <param name="architectureType">要移除的架构类型</param>
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public static void Unbind(Type architectureType)
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{
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ArgumentNullException.ThrowIfNull(architectureType);
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if (!ArchitectureDictionary.TryRemove(architectureType, out var removedContext))
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return;
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if (_currentArchitectureContext == null || !ReferenceEquals(_currentArchitectureContext, removedContext))
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return;
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if (!ArchitectureDictionary.Values.Any(current => ReferenceEquals(current, removedContext)))
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Interlocked.CompareExchange(ref _currentArchitectureContext, null, removedContext);
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}
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/// <summary>
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/// 清空所有架构上下文绑定
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/// </summary>
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public static void Clear()
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{
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ArchitectureDictionary.Clear();
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Interlocked.Exchange(ref _currentArchitectureContext, null);
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}
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}
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