GFramework/GFramework.Core/Localization/LocalizationTable.cs
GeWuYou e49713a842 feat(core): 添加本地化系统支持多语言功能
- 实现 ILocalizationManager 接口及 LocalizationManager 管理器
- 添加 ILocalizationTable 和 ILocalizationString 接口及其实现
- 创建 LocalizationConfig 配置类用于管理本地化行为
- 实现 ConditionalFormatter 和 PluralFormatter 内置格式化器
- 添加本地化文档包括 API 参考和使用指南
- 集成本地化系统到核心框架架构中
2026-03-18 22:58:07 +08:00

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using GFramework.Core.Abstractions.Localization;
namespace GFramework.Core.Localization;
/// <summary>
/// 本地化表实现
/// </summary>
public class LocalizationTable : ILocalizationTable
{
/// <summary>
/// 存储原始本地化数据的字典
/// </summary>
private readonly Dictionary<string, string> _data;
/// <summary>
/// 存储覆盖数据的字典,优先级高于原始数据
/// </summary>
private readonly Dictionary<string, string> _overrides;
/// <summary>
/// 初始化本地化表
/// </summary>
/// <param name="name">表名</param>
/// <param name="language">语言代码</param>
/// <param name="data">数据字典</param>
/// <param name="fallback">回退表</param>
public LocalizationTable(
string name,
string language,
IReadOnlyDictionary<string, string> data,
ILocalizationTable? fallback = null)
{
Name = name ?? throw new ArgumentNullException(nameof(name));
Language = language ?? throw new ArgumentNullException(nameof(language));
_data = new Dictionary<string, string>(data);
_overrides = new Dictionary<string, string>();
Fallback = fallback;
}
/// <summary>
/// 获取本地化表的名称
/// </summary>
public string Name { get; }
/// <summary>
/// 获取语言代码
/// </summary>
public string Language { get; }
/// <summary>
/// 获取回退表,当当前表找不到键时用于查找
/// </summary>
public ILocalizationTable? Fallback { get; }
/// <summary>
/// 获取指定键的原始文本内容
/// </summary>
/// <param name="key">要查找的本地化键</param>
/// <returns>找到的本地化文本值</returns>
/// <exception cref="ArgumentNullException">当 key 为 null 时抛出</exception>
/// <exception cref="LocalizationKeyNotFoundException">当键在表中不存在且无回退表时抛出</exception>
public string GetRawText(string key)
{
if (key == null)
{
throw new ArgumentNullException(nameof(key));
}
// 优先使用覆盖数据
if (_overrides.TryGetValue(key, out var overrideValue))
{
return overrideValue;
}
// 然后使用原始数据
if (_data.TryGetValue(key, out var value))
{
return value;
}
// 最后尝试回退表
if (Fallback != null && Fallback.ContainsKey(key))
{
return Fallback.GetRawText(key);
}
throw new LocalizationKeyNotFoundException(Name, key);
}
/// <summary>
/// 检查是否包含指定的键
/// </summary>
/// <param name="key">要检查的本地化键</param>
/// <returns>如果存在则返回 true否则返回 false</returns>
public bool ContainsKey(string key)
{
return _overrides.ContainsKey(key)
|| _data.ContainsKey(key)
|| (Fallback?.ContainsKey(key) ?? false);
}
/// <summary>
/// 获取所有可用的本地化键集合
/// </summary>
/// <returns>包含所有键的可枚举集合</returns>
public IEnumerable<string> GetKeys()
{
var keys = new HashSet<string>(_data.Keys);
keys.UnionWith(_overrides.Keys);
if (Fallback != null)
{
keys.UnionWith(Fallback.GetKeys());
}
return keys;
}
/// <summary>
/// 合并覆盖数据到当前表
/// </summary>
/// <param name="overrides">要合并的覆盖数据字典</param>
/// <exception cref="ArgumentNullException">当 overrides 为 null 时抛出</exception>
public void Merge(IReadOnlyDictionary<string, string> overrides)
{
if (overrides == null)
{
throw new ArgumentNullException(nameof(overrides));
}
foreach (var (key, value) in overrides)
{
_overrides[key] = value;
}
}
}