GeWuYou 917a95e245 refactor(scene): 重构场景路由系统架构
- 移除原有的 ISceneLoader 接口定义
- 新增 SceneRouterBase 抽象基类实现场景路由基础功能
- 添加 ISceneRoot 接口定义场景根节点操作规范
- 创建 ISceneRouter 接口统一场景路由操作契约
- 实现场景替换和卸载的核心逻辑
- 添加场景切换前后钩子方法支持扩展功能
- [release ci]
2026-02-05 20:50:24 +08:00

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1.1 KiB
C#

// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace GFramework.Game.Abstractions.scene;
/// <summary>
/// 定义场景根接口,用于管理场景的加载和卸载操作。
/// </summary>
public interface ISceneRoot
{
/// <summary>
/// 替换当前场景为指定键对应的场景。
/// </summary>
/// <param name="key">场景的唯一标识符,用于定位要加载的场景。</param>
void Replace(string key);
/// <summary>
/// 卸载当前场景。
/// </summary>
void Unload();
}