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- 将Init方法统一重命名为Initialize方法以提高一致性 - 修改Architecture类中的组件注册逻辑,优化去重判断 - 更新ECS系统基础类以使用新的初始化接口 - 重构EcsWorld类使用属性自动实现而非私有字段 - 移除过时的EcsUsageExample示例文件 - 更新相关测试类以匹配新的初始化方法命名 - 改进代码注释和文档字符串格式
64 lines
1.4 KiB
C#
64 lines
1.4 KiB
C#
using GFramework.Core.Abstractions.architecture;
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using GFramework.Core.Abstractions.enums;
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using GFramework.Core.Abstractions.system;
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namespace GFramework.Core.Tests.system;
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/// <summary>
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/// 测试系统类,实现了ISystem接口
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/// </summary>
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public sealed class TestSystem : ISystem
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{
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/// <summary>
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/// 架构上下文对象
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/// </summary>
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private IArchitectureContext _context = null!;
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/// <summary>
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/// 获取系统是否已初始化的状态
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/// </summary>
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public bool Initialized { get; private set; }
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/// <summary>
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/// 获取系统是否已销毁的状态
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/// </summary>
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public bool DestroyCalled { get; private set; }
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/// <summary>
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/// 设置架构上下文
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/// </summary>
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/// <param name="context">架构上下文对象</param>
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public void SetContext(IArchitectureContext context)
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{
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_context = context;
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}
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/// <summary>
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/// 获取架构上下文
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/// </summary>
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/// <returns>架构上下文对象</returns>
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public IArchitectureContext GetContext()
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{
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return _context;
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}
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/// <summary>
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/// 初始化系统
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/// </summary>
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public void Initialize()
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{
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Initialized = true;
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}
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/// <summary>
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/// 销毁系统
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/// </summary>
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public void Destroy()
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{
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DestroyCalled = true;
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}
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public void OnArchitecturePhase(ArchitecturePhase phase)
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{
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}
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} |