mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-03-23 03:04:29 +08:00
- 将ChangeTo方法返回值从void改为bool类型 - 添加转换失败时返回false的逻辑 - 在状态转换被拒绝时调用OnTransitionRejected回调 - 更新接口定义以匹配新的返回值类型 - 修改单元测试以验证转换失败时的返回值 - [skip ci]
84 lines
2.7 KiB
C#
84 lines
2.7 KiB
C#
using System;
|
||
using System.Collections.Generic;
|
||
|
||
namespace GFramework.Core.Abstractions.state;
|
||
|
||
/// <summary>
|
||
/// 状态机接口,用于管理状态的注册、切换和验证
|
||
/// </summary>
|
||
public interface IStateMachine
|
||
{
|
||
/// <summary>
|
||
/// 获取当前激活的状态
|
||
/// </summary>
|
||
IState? Current { get; }
|
||
|
||
/// <summary>
|
||
/// 注册一个状态到状态机中
|
||
/// </summary>
|
||
/// <param name="state">要注册的状态实例</param>
|
||
void Register(IState state);
|
||
|
||
/// <summary>
|
||
/// 从状态机中注销指定类型的状态
|
||
/// </summary>
|
||
/// <typeparam name="T">要注销的状态类型,必须实现IState接口</typeparam>
|
||
void Unregister<T>() where T : IState;
|
||
|
||
/// <summary>
|
||
/// 检查是否可以切换到指定类型的状态
|
||
/// </summary>
|
||
/// <typeparam name="T">目标状态类型,必须实现IState接口</typeparam>
|
||
/// <returns>如果可以切换则返回true,否则返回false</returns>
|
||
bool CanChangeTo<T>() where T : IState;
|
||
|
||
/// <summary>
|
||
/// 切换到指定类型的状态
|
||
/// </summary>
|
||
/// <typeparam name="T">要切换到的状态类型,必须实现IState接口</typeparam>
|
||
/// <returns>如果成功切换则返回true,否则返回false</returns>
|
||
bool ChangeTo<T>() where T : IState;
|
||
|
||
/// <summary>
|
||
/// 检查指定类型的状态是否已注册
|
||
/// </summary>
|
||
/// <typeparam name="T">要检查的状态类型</typeparam>
|
||
/// <returns>如果状态已注册则返回true,否则返回false</returns>
|
||
bool IsRegistered<T>() where T : IState;
|
||
|
||
/// <summary>
|
||
/// 获取指定类型的已注册状态实例
|
||
/// </summary>
|
||
/// <typeparam name="T">要获取的状态类型</typeparam>
|
||
/// <returns>如果状态存在则返回对应实例,否则返回null</returns>
|
||
T? GetState<T>() where T : class, IState;
|
||
|
||
/// <summary>
|
||
/// 获取所有已注册状态的类型集合
|
||
/// </summary>
|
||
/// <returns>包含所有已注册状态类型的枚举器</returns>
|
||
IEnumerable<Type> GetRegisteredStateTypes();
|
||
|
||
/// <summary>
|
||
/// 获取上一个状态
|
||
/// </summary>
|
||
/// <returns>如果历史记录存在则返回上一个状态,否则返回null</returns>
|
||
IState? GetPreviousState();
|
||
|
||
/// <summary>
|
||
/// 获取状态历史记录
|
||
/// </summary>
|
||
/// <returns>状态历史记录的只读副本</returns>
|
||
IReadOnlyList<IState> GetStateHistory();
|
||
|
||
/// <summary>
|
||
/// 回退到上一个状态
|
||
/// </summary>
|
||
/// <returns>如果成功回退则返回true,否则返回false</returns>
|
||
bool GoBack();
|
||
|
||
/// <summary>
|
||
/// 清空状态历史记录
|
||
/// </summary>
|
||
void ClearHistory();
|
||
} |