GFramework/GFramework.Core.Tests/State/StateMachineSystemTests.cs
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2026-05-03 19:39:49 +08:00

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// Copyright (c) 2025-2026 GeWuYou
// SPDX-License-Identifier: Apache-2.0
using System.Reflection;
using GFramework.Core.Abstractions.Enums;
using GFramework.Core.Abstractions.Logging;
using GFramework.Core.Abstractions.Systems;
using GFramework.Core.Architectures;
using GFramework.Core.Command;
using GFramework.Core.Environment;
using GFramework.Core.Events;
using GFramework.Core.Ioc;
using GFramework.Core.Logging;
using GFramework.Core.Query;
using GFramework.Core.State;
namespace GFramework.Core.Tests.State;
/// <summary>
/// ContextAwareStateMachine类的单元测试
/// 测试内容包括:
/// - 作为ISystem的集成测试
/// - Init方法 - 初始化上下文感知状态
/// - Init方法 - 设置Context属性
/// - Destroy方法 - 清理状态
/// - OnArchitecturePhase方法 - 接收架构阶段
/// - 上下文感知状态初始化
/// - 状态变更事件发送
/// - SetContext方法
/// - GetContext方法
/// - ISystem接口实现验证
/// - 与EventBus的集成测试
/// - 多状态注册和切换
/// - 状态机生命周期完整性
/// </summary>
[TestFixture]
public class StateMachineSystemTests
{
[SetUp]
public void SetUp()
{
// 初始化 LoggerFactoryResolver 以支持 MicrosoftDiContainer
LoggerFactoryResolver.Provider = new ConsoleLoggerFactoryProvider();
_eventBus = new EventBus();
var container = new MicrosoftDiContainer();
// 直接初始化 logger 字段
var loggerField = typeof(MicrosoftDiContainer).GetField("_logger",
BindingFlags.NonPublic | BindingFlags.Instance);
loggerField?.SetValue(container,
LoggerFactoryResolver.Provider.CreateLogger(nameof(StateMachineSystemTests)));
container.RegisterPlurality(_eventBus);
container.RegisterPlurality(new CommandExecutor());
container.RegisterPlurality(new QueryExecutor());
container.RegisterPlurality(new DefaultEnvironment());
container.RegisterPlurality(new AsyncQueryExecutor());
_context = new ArchitectureContext(container);
_stateMachine = new TestStateMachineSystemV5();
_stateMachine.SetContext(_context);
}
private TestStateMachineSystemV5? _stateMachine;
private ArchitectureContext? _context;
private EventBus? _eventBus;
/// <summary>
/// 测试ContextAwareStateMachine实现ISystem接口
/// </summary>
[Test]
public void ContextAwareStateMachine_Should_Implement_ISystem_Interface()
{
Assert.That(_stateMachine, Is.InstanceOf<ISystem>());
}
/// <summary>
/// 测试SetContext设置Context属性
/// </summary>
[Test]
public void SetContext_Should_Set_Context_Property()
{
_stateMachine!.SetContext(_context!);
var context = _stateMachine.GetContext();
Assert.That(context, Is.SameAs(_context));
}
/// <summary>
/// 测试GetContext返回Context属性
/// </summary>
[Test]
public void GetContext_Should_Return_Context_Property()
{
_stateMachine!.SetContext(_context!);
var context = _stateMachine.GetContext();
Assert.That(context, Is.Not.Null);
Assert.That(context, Is.SameAs(_context));
}
/// <summary>
/// 测试Init方法为所有ContextAware状态设置Context
/// </summary>
[Test]
public void Init_Should_SetContext_On_All_ContextAware_States()
{
var state1 = new TestContextAwareStateV5();
var state2 = new TestContextAwareStateV5_2();
_stateMachine!.Register(state1);
_stateMachine.Register(state2);
Assert.Throws<InvalidOperationException>(() => state1.GetContext());
Assert.Throws<InvalidOperationException>(() => state2.GetContext());
_stateMachine.Initialize();
Assert.That(state1.GetContext(), Is.SameAs(_context));
Assert.That(state2.GetContext(), Is.SameAs(_context));
}
/// <summary>
/// 测试Init方法不为非ContextAware状态设置Context
/// </summary>
[Test]
public void Init_Should_Not_SetContext_On_NonContextAware_States()
{
var state = new TestStateV5();
_stateMachine!.Register(state);
_stateMachine.Initialize();
}
/// <summary>
/// 测试DestroyAsync方法不抛出异常
/// </summary>
[Test]
public void DestroyAsync_Should_Not_Throw_Exception()
{
Assert.That(() => _stateMachine!.DestroyAsync(), Throws.Nothing);
}
/// <summary>
/// 测试OnArchitecturePhase方法不抛出异常
/// </summary>
[Test]
public void OnArchitecturePhase_Should_Not_Throw_Exception()
{
Assert.That(() => _stateMachine!.OnArchitecturePhase(ArchitecturePhase.Ready),
Throws.Nothing);
}
/// <summary>
/// 测试异步ChangeToAsync发送StateChangedEvent事件
/// 验证当状态机使用异步方法切换到新状态时会正确触发StateChangedEvent事件
/// </summary>
[Test]
public async Task ChangeToAsync_Should_Send_StateChangedEvent()
{
var eventReceived = false;
StateChangedEvent? receivedEvent = null;
_eventBus!.Register<StateChangedEvent>(e =>
{
eventReceived = true;
receivedEvent = e;
});
var state1 = new TestStateV5();
var state2 = new TestStateV5();
_stateMachine!.Register(state1);
_stateMachine.Register(state2);
_stateMachine.Initialize();
await _stateMachine.ChangeToAsync<TestStateV5>();
Assert.That(eventReceived, Is.True);
Assert.That(receivedEvent!.OldState, Is.Null);
Assert.That(receivedEvent.NewState, Is.InstanceOf<TestStateV5>());
}
/// <summary>
/// 测试异步ChangeToAsync发送StateChangedEvent事件包含旧状态
/// 验证当状态机使用异步方法从一个状态切换到另一个状态时会正确触发StateChangedEvent事件
/// </summary>
[Test]
public async Task ChangeToAsync_Should_Send_StateChangedEvent_With_OldState()
{
var eventReceived = false;
StateChangedEvent? receivedEvent = null;
_eventBus!.Register<StateChangedEvent>(e =>
{
eventReceived = true;
receivedEvent = e;
});
var state1 = new TestStateV5();
var state2 = new TestStateV5_2();
_stateMachine!.Register(state1);
_stateMachine.Register(state2);
_stateMachine.Initialize();
await _stateMachine.ChangeToAsync<TestStateV5>();
eventReceived = false;
await _stateMachine.ChangeToAsync<TestStateV5_2>();
Assert.That(eventReceived, Is.True);
Assert.That(receivedEvent!.OldState, Is.InstanceOf<TestStateV5>());
Assert.That(receivedEvent.NewState, Is.InstanceOf<TestStateV5_2>());
}
/// <summary>
/// 测试异步切换时多次状态变更都能正确触发事件
/// </summary>
[Test]
public async Task ChangeToAsync_MultipleChanges_Should_Send_Events_Correctly()
{
var eventCount = 0;
_eventBus!.Register<StateChangedEvent>(_ => { eventCount++; });
var state1 = new TestStateV5();
var state2 = new TestStateV5_2();
_stateMachine!.Register(state1);
_stateMachine.Register(state2);
_stateMachine.Initialize();
await _stateMachine.ChangeToAsync<TestStateV5>();
await _stateMachine.ChangeToAsync<TestStateV5_2>();
await _stateMachine.ChangeToAsync<TestStateV5>();
Assert.That(eventCount, Is.EqualTo(3));
}
}