GFramework/GFramework.Game/UI/Handler/UiTransitionHandlerBase.cs
gewuyou ff553977e3 chore(license): 补齐 Apache-2.0 文件头治理
- 新增许可证文件头检查与修复脚本

- 补充维护者手动修复 PR 工作流和 CI 校验

- 更新贡献指南中的文件头说明

- 补齐仓库维护源码和配置文件的许可证声明
2026-05-03 19:39:49 +08:00

36 lines
1.1 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// Copyright (c) 2025-2026 GeWuYou
// SPDX-License-Identifier: Apache-2.0
using GFramework.Game.Abstractions.Enums;
using GFramework.Game.Abstractions.UI;
namespace GFramework.Game.UI.Handler;
/// <summary>
/// UI切换处理器抽象基类提供一些默认实现
/// </summary>
public abstract class UiTransitionHandlerBase : IUiTransitionHandler
{
/// <summary>
/// 处理器适用的阶段,默认为所有阶段
/// </summary>
public virtual UiTransitionPhases Phases => UiTransitionPhases.All;
/// <summary>
/// 优先级,需要在子类中实现
/// </summary>
public abstract int Priority { get; }
/// <summary>
/// 判断是否应该处理当前事件默认返回true
/// </summary>
public virtual bool ShouldHandle(UiTransitionEvent @event, UiTransitionPhases phases)
{
return true;
}
/// <summary>
/// 处理UI切换事件需要在子类中实现
/// </summary>
public abstract Task HandleAsync(UiTransitionEvent @event, CancellationToken cancellationToken);
}