GFramework/GFramework.Godot/GFramework.Godot.csproj
gewuyou ff553977e3 chore(license): 补齐 Apache-2.0 文件头治理
- 新增许可证文件头检查与修复脚本

- 补充维护者手动修复 PR 工作流和 CI 校验

- 更新贡献指南中的文件头说明

- 补齐仓库维护源码和配置文件的许可证声明
2026-05-03 19:39:49 +08:00

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XML

<!--
Copyright (c) 2025-2026 GeWuYou
SPDX-License-Identifier: Apache-2.0
-->
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<PackageId>GeWuYou.$(AssemblyName)</PackageId>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable>
<TargetFrameworks>net8.0;net9.0;net10.0</TargetFrameworks>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<EnableGFrameworkPackageTransitiveGlobalUsings>true</EnableGFrameworkPackageTransitiveGlobalUsings>
<!-- Godot.SourceGenerators expects this property from Godot.NET.Sdk.
Provide a safe default so source generators can run in plain SDK-style builds as well. -->
<GodotProjectDir Condition="'$(GodotProjectDir)' == ''">$(MSBuildProjectDirectory)</GodotProjectDir>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Godot.SourceGenerators" Version="4.6.2" PrivateAssets="all"/>
<PackageReference Include="GodotSharp" Version="4.6.2"/>
<PackageReference Include="GodotSharpEditor" Version="4.6.2" PrivateAssets="all"/>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GFramework.Game\GFramework.Game.csproj"/>
<ProjectReference Include="..\GFramework.Game.Abstractions\GFramework.Game.Abstractions.csproj" PrivateAssets="all"/>
<ProjectReference Include="..\GFramework.Core.Abstractions\GFramework.Core.Abstractions.csproj" PrivateAssets="all"/>
</ItemGroup>
</Project>