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https://github.com/GeWuYou/GFramework.git
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添加了完整的UI过渡动画功能,包括: - 新增UiTransitionAnimation枚举定义各种动画类型 - 扩展IUiRouter接口支持动画策略参数 - 新增IUiTransition接口定义动画播放契约 - 新增UiAnimationPolicy类配置动画行为 - 实现God
177 lines
6.5 KiB
C#
177 lines
6.5 KiB
C#
using GFramework.Core.Abstractions.system;
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using GFramework.Game.Abstractions.enums;
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namespace GFramework.Game.Abstractions.ui;
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/// <summary>
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/// UI路由管理器接口,用于管理UI界面的导航和切换操作
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/// </summary>
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public interface IUiRouter : ISystem
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{
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/// <summary>
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/// 获取当前UI栈深度
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/// </summary>
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int Count { get; }
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/// <summary>
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/// 绑定UI根节点
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/// </summary>
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/// <param name="root">UI根节点接口实例</param>
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void BindRoot(IUiRoot root);
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/// <summary>
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/// 将指定的UI界面压入路由栈,显示新的UI界面
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/// </summary>
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/// <param name="uiKey">UI界面的唯一标识符</param>
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/// <param name="param">进入界面的参数,可为空</param>
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/// <param name="policy">界面切换策略,默认为Exclusive(独占)</param>
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/// <param name="instancePolicy">实例管理策略,默认为Reuse(复用)</param>
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/// <param name="animationPolicy">动画策略,可为空</param>
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void Push(string uiKey, IUiPageEnterParam? param = null, UiTransitionPolicy policy = UiTransitionPolicy.Exclusive,
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UiInstancePolicy instancePolicy = UiInstancePolicy.Reuse, UiAnimationPolicy? animationPolicy = null);
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/// <summary>
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/// 将已存在的UI页面压入路由栈
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/// 用于预挂载节点或调试场景
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/// </summary>
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/// <param name="page">已创建的UI页面行为实例</param>
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/// <param name="param">进入界面的参数,可为空</param>
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/// <param name="policy">界面切换策略,默认为Exclusive(独占)</param>
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/// <param name="animationPolicy">动画策略,可为空</param>
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void Push(IUiPageBehavior page, IUiPageEnterParam? param = null,
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UiTransitionPolicy policy = UiTransitionPolicy.Exclusive, UiAnimationPolicy? animationPolicy = null);
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/// <summary>
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/// 弹出路由栈顶的UI界面,返回到上一个界面
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/// </summary>
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/// <param name="policy">界面弹出策略,默认为Destroy(销毁)</param>
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void Pop(UiPopPolicy policy = UiPopPolicy.Destroy);
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/// <summary>
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/// 替换当前所有页面为新页面(基于uiKey)
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/// </summary>
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/// <param name="uiKey">新UI页面标识符</param>
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/// <param name="param">页面进入参数,可为空</param>
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/// <param name="popPolicy">弹出页面时的销毁策略,默认为销毁</param>
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/// <param name="pushPolicy">推入页面时的过渡策略,默认为独占</param>
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/// <param name="instancePolicy">实例管理策略</param>
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/// <param name="animationPolicy">动画策略,可为空</param>
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public void Replace(
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string uiKey,
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IUiPageEnterParam? param = null,
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UiPopPolicy popPolicy = UiPopPolicy.Destroy,
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UiTransitionPolicy pushPolicy = UiTransitionPolicy.Exclusive,
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UiInstancePolicy instancePolicy = UiInstancePolicy.Reuse,
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UiAnimationPolicy? animationPolicy = null);
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/// <summary>
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/// 替换当前所有页面为已存在的页面(基于实例)
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/// </summary>
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/// <param name="page">已创建的UI页面行为实例</param>
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/// <param name="param">页面进入参数,可为空</param>
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/// <param name="popPolicy">弹出页面时的销毁策略,默认为销毁</param>
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/// <param name="pushPolicy">推入页面时的过渡策略,默认为独占</param>
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/// <param name="animationPolicy">动画策略,可为空</param>
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public void Replace(
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IUiPageBehavior page,
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IUiPageEnterParam? param = null,
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UiPopPolicy popPolicy = UiPopPolicy.Destroy,
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UiTransitionPolicy pushPolicy = UiTransitionPolicy.Exclusive,
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UiAnimationPolicy? animationPolicy = null);
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/// <summary>
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/// 清空所有UI界面,重置路由状态
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/// </summary>
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void Clear();
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/// <summary>
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/// 注册UI切换处理器
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/// </summary>
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/// <param name="handler">处理器实例</param>
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/// <param name="options">执行选项</param>
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void RegisterHandler(IUiTransitionHandler handler, UiTransitionHandlerOptions? options = null);
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/// <summary>
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/// 注销UI切换处理器
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/// </summary>
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/// <param name="handler">处理器实例</param>
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void UnregisterHandler(IUiTransitionHandler handler);
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/// <summary>
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/// 获取当前栈顶UI的Key
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/// </summary>
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/// <returns>当前UI Key,如果栈为空返回空字符串</returns>
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string PeekKey();
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/// <summary>
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/// 获取当前栈顶的UI页面行为对象
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/// </summary>
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/// <returns>栈顶的IUiPageBehavior对象,如果栈为空则返回null</returns>
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IUiPageBehavior Peek();
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/// <summary>
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/// 判断指定UI是否为当前栈顶UI
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/// </summary>
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bool IsTop(string uiKey);
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/// <summary>
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/// 判断指定UI是否存在于UI栈中
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/// </summary>
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bool Contains(string uiKey);
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#region 层级管理
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/// <summary>
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/// 在指定层级显示UI(非栈管理)
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/// </summary>
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/// <param name="uiKey">UI标识符</param>
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/// <param name="layer">UI层级</param>
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/// <param name="param">进入参数</param>
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/// <param name="instancePolicy">实例策略</param>
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void Show(
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string uiKey,
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UiLayer layer,
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IUiPageEnterParam? param = null,
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UiInstancePolicy instancePolicy = UiInstancePolicy.Reuse);
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/// <summary>
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/// 在指定层级显示UI(基于实例)
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/// </summary>
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/// <param name="page">UI页面实例</param>
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/// <param name="layer">UI层级</param>
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void Show(IUiPageBehavior page, UiLayer layer);
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/// <summary>
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/// 隐藏指定层级的UI
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/// </summary>
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/// <param name="uiKey">UI标识符</param>
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/// <param name="layer">UI层级</param>
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/// <param name="destroy">是否销毁实例</param>
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void Hide(string uiKey, UiLayer layer, bool destroy = false);
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/// <summary>
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/// 清空指定层级的所有UI
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/// </summary>
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/// <param name="layer">UI层级</param>
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/// <param name="destroy">是否销毁实例</param>
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void ClearLayer(UiLayer layer, bool destroy = false);
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/// <summary>
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/// 获取指定层级的UI实例
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/// </summary>
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/// <param name="uiKey">UI标识符</param>
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/// <param name="layer">UI层级</param>
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/// <returns>UI实例,不存在则返回null</returns>
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IUiPageBehavior? GetFromLayer(string uiKey, UiLayer layer);
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/// <summary>
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/// 判断指定层级是否有UI显示
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/// </summary>
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/// <param name="layer">UI层级</param>
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/// <returns>是否有UI显示</returns>
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bool HasVisibleInLayer(UiLayer layer);
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#endregion
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} |