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- 修复 Core、Cqrs、Godot 与 Game 模块中的异常契约、空值校验和线程亲和性问题 - 更新 Settings API 为 ApplyAsync 并同步实现、调用点、测试与中文文档 - 补充 AGENTS.md 中的构建校验、自动提交与分支创建规则 - 整理 Logging、WeakCache 与 Resource 相关实现的行为与文档一致性
48 lines
2.0 KiB
C#
48 lines
2.0 KiB
C#
// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using GFramework.Game.Abstractions.Enums;
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using GFramework.Game.Abstractions.UI;
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using Godot;
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namespace GFramework.Godot.UI;
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/// <summary>
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/// UI 页面行为工厂类,根据层级创建对应的 Behavior 实例
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/// </summary>
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public static class UiPageBehaviorFactory
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{
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/// <summary>
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/// 创建指定层级的 UI 页面行为实例
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/// </summary>
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/// <typeparam name="T">CanvasItem 类型</typeparam>
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/// <param name="owner">视图节点</param>
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/// <param name="key">UI 标识键</param>
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/// <param name="layer">目标层级</param>
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/// <returns>对应层级的 IUiPageBehavior 实例</returns>
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/// <exception cref="ArgumentException">当 <paramref name="layer"/> 不是受支持的 UI 层级时抛出。</exception>
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public static IUiPageBehavior Create<T>(T owner, string key, UiLayer layer)
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where T : CanvasItem
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{
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return layer switch
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{
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UiLayer.Page => new PageLayerUiPageBehavior<T>(owner, key),
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UiLayer.Overlay => new OverlayLayerUiPageBehavior<T>(owner, key),
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UiLayer.Modal => new ModalLayerUiPageBehavior<T>(owner, key),
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UiLayer.Toast => new ToastLayerUiPageBehavior<T>(owner, key),
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UiLayer.Topmost => new TopmostLayerUiPageBehavior<T>(owner, key),
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_ => throw new ArgumentException($"Unsupported UI layer: {layer}", nameof(layer))
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};
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}
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}
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