GeWuYou 017870421e style(csharp): 统一代码格式化规范并优化方法实现
- 调整注释格式统一使用4个空格缩进
- 重新排列字段声明顺序提升代码可读性
- 将简单属性访问器改为表达式主体语法
- 优化AudioManagerSystem中音量设置逻辑
- 移除AbstractAssetCatalogSystem中多余空行
- 重构日志类中方法实现为表达式主体形式
- 统一空行分隔符保持代码结构一致性
- 优化方法内部逻辑表达式简化代码
- [no tag]
2025-12-26 13:50:14 +08:00

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#nullable enable
using System;
namespace GFramework.Godot.SourceGenerators.Attributes.logging;
/// <summary>
/// Godot日志特性用于在类上标记以自动生成日志字段
/// </summary>
[AttributeUsage(AttributeTargets.Class, Inherited = false)]
public sealed class GodotLogAttribute : Attribute
{
/// <summary>
/// 初始化 GodotLogAttribute 类的新实例
/// </summary>
public GodotLogAttribute()
{
}
/// <summary>
/// 初始化 GodotLogAttribute 类的新实例
/// </summary>
/// <param name="name">日志分类名</param>
public GodotLogAttribute(string? name)
{
Name = name;
}
/// <summary>日志分类名(默认使用类名)</summary>
public string? Name { get; set; }
/// <summary>生成字段名</summary>
public string FieldName { get; set; } = "Logger";
/// <summary>是否生成 static 字段</summary>
public bool IsStatic { get; set; } = true;
/// <summary>访问修饰符</summary>
public string AccessModifier { get; set; } = "private";
}