GeWuYou 017870421e style(csharp): 统一代码格式化规范并优化方法实现
- 调整注释格式统一使用4个空格缩进
- 重新排列字段声明顺序提升代码可读性
- 将简单属性访问器改为表达式主体语法
- 优化AudioManagerSystem中音量设置逻辑
- 移除AbstractAssetCatalogSystem中多余空行
- 重构日志类中方法实现为表达式主体形式
- 统一空行分隔符保持代码结构一致性
- 优化方法内部逻辑表达式简化代码
- [no tag]
2025-12-26 13:50:14 +08:00

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namespace GFramework.Game.assets;
/// <summary>
/// 资源目录类,用于定义和管理游戏中的场景和资源标识符
/// </summary>
public static class AssetCatalog
{
/// <summary>
/// 资源标识符接口,定义了资源路径的访问接口
/// </summary>
public interface IAssetId
{
/// <summary>
/// 获取资源的路径
/// </summary>
string Path { get; }
}
/// <summary>
/// 资源目录映射结构体,用于存储资源目录的键值对映射关系
/// </summary>
/// <param name="Key">资源目录的键</param>
/// <param name="Id">资源标识符</param>
public readonly record struct AssetCatalogMapping(string Key, IAssetId Id);
/// <summary>
/// 场景页面资源标识符结构体,用于标识场景页面资源
/// </summary>
/// <param name="Path">场景页面资源路径</param>
public readonly record struct ScenePageId(string Path) : IAssetId;
/// <summary>
/// 场景单元资源标识符结构体,用于标识场景单元资源
/// </summary>
/// <param name="Path">场景单元资源路径</param>
public readonly record struct SceneUnitId(string Path) : IAssetId;
/// <summary>
/// 通用资源标识符结构体实现IAssetId接口
/// </summary>
/// <param name="Path">资源路径</param>
public readonly record struct AssetId(string Path) : IAssetId;
}