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- 修正 _lockTimeoutTicks 为 _lockTimeoutMs,统一使用毫秒作为时间单位 - 在 AcquireLockAsync 方法中添加异常处理,防止锁等待失败时的资源泄漏 - 为同步 AcquireLock 方法添加 ConfigureAwait(false) 避免死锁风险 - 更新锁统计信息中的 WaitingCount 字段为近似值说明 - 修正清理逻辑中使用正确的超时单位进行比较
69 lines
2.0 KiB
C#
69 lines
2.0 KiB
C#
// Copyright (c) 2025 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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namespace GFramework.Core.Abstractions.Concurrency;
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/// <summary>
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/// 锁统计信息
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/// </summary>
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public readonly struct LockStatistics
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{
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/// <summary>
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/// 当前活跃的锁数量
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/// </summary>
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public int ActiveLockCount { get; init; }
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/// <summary>
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/// 累计获取锁的次数
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/// </summary>
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public int TotalAcquired { get; init; }
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/// <summary>
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/// 累计释放锁的次数
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/// </summary>
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public int TotalReleased { get; init; }
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/// <summary>
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/// 累计清理的锁数量
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/// </summary>
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public int TotalCleaned { get; init; }
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}
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/// <summary>
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/// 锁信息(用于调试)
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/// </summary>
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public readonly struct LockInfo
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{
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/// <summary>
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/// 锁的键
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/// </summary>
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public string Key { get; init; }
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/// <summary>
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/// 当前引用计数
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/// </summary>
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public int ReferenceCount { get; init; }
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/// <summary>
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/// 最后访问时间戳(Environment.TickCount64)
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/// </summary>
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public long LastAccessTicks { get; init; }
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/// <summary>
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/// 等待队列长度(近似值)
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/// 注意:这是一个基于 SemaphoreSlim.CurrentCount 的近似指示器,
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/// 当 CurrentCount == 0 时表示锁被持有且可能有等待者,返回 1;
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/// 否则返回 0。这不是精确的等待者数量,仅用于调试参考。
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/// </summary>
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public int WaitingCount { get; init; }
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} |