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https://github.com/GeWuYou/GFramework.git
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- 实现ICoroutineContext和ICoroutineHandle接口,提供协程上下文和句柄的标准定义 - 重构CoroutineContext实现ICoroutineContext接口,统一协程上下文访问方式 - 修改CoroutineHandle实现ICoroutineHandle接口,标准化协程控制方法 - 扩展ICoroutineScheduler和ICoroutineScope接口,增加ActiveCount属性和Launch方法 - 优化CoroutineScheduler线程安全性,添加线程ID检查防止跨线程调用 - 为WaitForSeconds、WaitUntil、WaitWhile添加Reset方法支持状态重置 - 重构CoroutineScopeExtensions移除类型转换,使用接口方法替代具体类型 - 改进GlobalCoroutineScope添加TryGetScope方法,使用TryGet模式替代异常控制 - 优化CoroutineHandle取消逻辑,确保取消时正确触发OnComplete事件 - 统一各协程组件的XML文档注释,完善参数和返回值说明 - [skip ci]
62 lines
2.3 KiB
C#
62 lines
2.3 KiB
C#
using System.Collections;
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using GFramework.Game.Abstractions.coroutine;
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namespace GFramework.Game.coroutine;
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/// <summary>
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/// 为ICoroutineScope提供扩展方法,支持延迟执行和重复执行协程功能
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/// </summary>
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public static class CoroutineScopeExtensions
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{
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/// <summary>
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/// 在指定延迟时间后启动一个协程来执行给定的动作
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/// </summary>
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/// <param name="scope">协程作用域</param>
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/// <param name="delay">延迟时间(秒)</param>
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/// <param name="action">要执行的动作</param>
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/// <returns>协程句柄,可用于控制或停止协程</returns>
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public static ICoroutineHandle LaunchDelayed(this ICoroutineScope scope, float delay, Action action)
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{
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return scope.Launch(DelayedRoutine(delay, action));
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}
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/// <summary>
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/// 创建一个延迟执行的协程例程
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/// </summary>
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/// <param name="delay">延迟时间(秒)</param>
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/// <param name="action">要执行的动作,可为空</param>
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/// <returns>协程迭代器</returns>
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private static IEnumerator DelayedRoutine(float delay, Action? action)
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{
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yield return new WaitForSeconds(delay);
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action?.Invoke();
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}
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/// <summary>
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/// 启动一个重复执行的协程,按照指定间隔时间循环执行给定动作
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/// </summary>
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/// <param name="scope">协程作用域</param>
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/// <param name="interval">执行间隔时间(秒)</param>
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/// <param name="action">要重复执行的动作</param>
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/// <returns>协程句柄,可用于控制或停止协程</returns>
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public static ICoroutineHandle LaunchRepeating(this ICoroutineScope scope, float interval, Action action)
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{
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return scope.Launch(RepeatingRoutine(interval, action));
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}
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/// <summary>
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/// 创建一个重复执行的协程例程
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/// </summary>
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/// <param name="interval">执行间隔时间(秒)</param>
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/// <param name="action">要重复执行的动作</param>
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/// <returns>协程迭代器</returns>
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private static IEnumerator RepeatingRoutine(float interval, Action action)
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{
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// 持续循环执行动作并等待指定间隔
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while (true)
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{
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action?.Invoke();
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yield return new WaitForSeconds(interval);
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}
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}
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} |