mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-03-22 19:03:29 +08:00
- 引入基于键的资源工厂注册机制,替换原有的类型唯一注册方式 - 更新资源工厂接口,新增 GetFactory 方法支持键名参数 - 修改内部注册表结构,使用 (Type, string) 元组作为工厂字典键 - 在注册场景和资源时传入键名,确保资源可按名称区分 - 增强资源工厂条目信息,添加 ResourceType 和 Key 属性 - 完善工厂解析逻辑,通过类型和键双重条件匹配目标工厂 - 添加对空键值的校验,防止无效键导致运行时错误 - 优化预加载流程,仅执行明确标记为预加载的资源工厂
131 lines
4.2 KiB
C#
131 lines
4.2 KiB
C#
namespace GFramework.Core.Godot.system;
|
||
|
||
/// <summary>
|
||
/// 资源工厂类,用于注册和解析各种资源的创建工厂
|
||
/// </summary>
|
||
public static class ResourceFactory
|
||
{
|
||
/// <summary>
|
||
/// 可预加载条目接口,定义了是否需要预加载以及执行工厂的方法
|
||
/// </summary>
|
||
private interface IPreloadableEntry
|
||
{
|
||
/// <summary>
|
||
/// 获取一个值,表示该资源是否需要预加载
|
||
/// </summary>
|
||
bool Preload { get; }
|
||
|
||
/// <summary>
|
||
/// 执行与该条目关联的工厂方法
|
||
/// </summary>
|
||
void ExecuteFactory();
|
||
|
||
/// <summary>
|
||
/// 获取资源类型
|
||
/// </summary>
|
||
Type ResourceType { get; }
|
||
|
||
/// <summary>
|
||
/// 获取资源键值
|
||
/// </summary>
|
||
string Key { get; }
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 表示一个具体的资源工厂条目,实现 IPreloadableEntry 接口
|
||
/// </summary>
|
||
/// <typeparam name="T">资源类型</typeparam>
|
||
private sealed class Entry<T>(string key, Func<T> factory, bool preload) : IPreloadableEntry
|
||
{
|
||
/// <summary>
|
||
/// 获取用于创建资源的工厂函数
|
||
/// </summary>
|
||
public Func<T> Factory { get; } = factory;
|
||
|
||
/// <summary>
|
||
/// 获取一个值,表示该资源是否需要预加载
|
||
/// </summary>
|
||
public bool Preload { get; } = preload;
|
||
|
||
/// <summary>
|
||
/// 执行工厂函数以创建资源实例
|
||
/// </summary>
|
||
public void ExecuteFactory() => Factory();
|
||
|
||
/// <summary>
|
||
/// 获取资源的类型
|
||
/// </summary>
|
||
public Type ResourceType => typeof(T);
|
||
|
||
/// <summary>
|
||
/// 获取资源的键值
|
||
/// </summary>
|
||
public string Key { get; } = key;
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 工厂注册表,管理所有已注册的资源工厂
|
||
/// </summary>
|
||
internal sealed class Registry
|
||
{
|
||
/// <summary>
|
||
/// 存储所有已注册的工厂函数,键为资源类型,值为对应的工厂条目对象
|
||
/// </summary>
|
||
private readonly Dictionary<(Type type, string key), IPreloadableEntry> _factories = new();
|
||
|
||
/// <summary>
|
||
/// 注册指定类型的资源工厂
|
||
/// </summary>
|
||
/// <typeparam name="T">要注册的资源类型</typeparam>
|
||
/// <param name="key">键</param>
|
||
/// <param name="factory">创建该类型资源的工厂函数</param>
|
||
/// <param name="preload">是否需要预加载该资源,默认为false</param>
|
||
public void Register<T>(string key, Func<T> factory, bool preload = false)
|
||
{
|
||
if (string.IsNullOrWhiteSpace(key))
|
||
throw new ArgumentException("Resource key cannot be null or empty.", nameof(key));
|
||
|
||
var dictKey = (typeof(T), key);
|
||
|
||
_factories[dictKey] = new Entry<T>(key, factory, preload);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 解析并获取指定类型的工厂函数
|
||
/// </summary>
|
||
/// <typeparam name="T">要获取工厂函数的资源类型</typeparam>
|
||
/// <param name="key">资源键</param>
|
||
/// <returns>指定类型的工厂函数</returns>
|
||
/// <exception cref="InvalidOperationException">当指定类型的工厂未注册时抛出异常</exception>
|
||
public Func<T> ResolveFactory<T>(string key)
|
||
{
|
||
var dictKey = (typeof(T), key);
|
||
|
||
if (_factories.TryGetValue(dictKey, out var entry)
|
||
&& entry is Entry<T> typed)
|
||
{
|
||
return typed.Factory;
|
||
}
|
||
|
||
throw new InvalidOperationException(
|
||
$"Factory not registered: {typeof(T).Name} with key '{key}'");
|
||
}
|
||
|
||
/// <summary>
|
||
/// 预加载所有标记为需要预加载的资源
|
||
/// </summary>
|
||
public void PreloadAll()
|
||
{
|
||
// 遍历所有已注册的工厂
|
||
foreach (var entry in _factories.Values.Where(entry => entry.Preload))
|
||
{
|
||
// 执行其工厂方法进行预加载
|
||
entry.ExecuteFactory();
|
||
}
|
||
}
|
||
}
|
||
|
||
}
|