GFramework/GFramework.Godot
deepsource-autofix[bot] c9617fba8a refactor: use equality operators when evaluating bool?
This PR replaces the use of null-coalescing defaults on nullable booleans with explicit equality checks across instance control methods. The changes make the intent clearer by ensuring only a true result is treated as a positive outcome.

- Consider using the equality operators when evaluating `bool?`: DeepSource flagged instances where `GetInstance(...)?... ?? false` was used to coerce a nullable bool to false implicitly. We replaced these patterns in `PauseOnInstance`, `ResumeOnInstance`, and `KillOnInstance` with `== true` comparisons. Using `== true` clearly indicates that only an explicit true value returns a positive result and avoids ambiguity when the value is null.

> This Autofix was generated by AI. Please review the change before merging.
2026-03-05 14:01:42 +08:00
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GFramework.Godot

GFramework 框架的 Godot 引擎集成模块提供Godot特定的功能和扩展。

主要功能

  • Extensions - Godot节点扩展方法简化常见开发任务
  • Signal - 流畅的信号连接API支持链式调用
  • Storage - Godot文件存储系统支持虚拟路径
  • Settings - Godot设置系统管理音频和图形设置

依赖关系

  • 依赖 GFramework.Core
  • 依赖 GFramework.Core.Abstractions

详细文档

参见 docs/zh-CN/godot/ 目录下的详细文档。