GFramework/GFramework.Godot/pool/AbstractNodePoolSystem.cs
GeWuYou b49079de3e style(coding-style): 统一代码风格并优化文档格式
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2026-01-27 20:30:04 +08:00

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using GFramework.Core.pool;
using Godot;
namespace GFramework.Godot.pool;
/// <summary>
/// 抽象节点对象池系统用于管理Godot节点类型的对象池
/// </summary>
/// <typeparam name="TKey">用作键的类型必须不为null</typeparam>
/// <typeparam name="TNode">节点类型必须继承自Node并实现IPoolableNode接口</typeparam>
public abstract class AbstractNodePoolSystem<TKey, TNode>
: AbstractObjectPoolSystem<TKey, TNode>
where TKey : notnull
where TNode : Node, IPoolableNode
{
/// <summary>
/// 加载场景的抽象方法
/// </summary>
/// <param name="key">用于标识场景的键</param>
/// <returns>加载的PackedScene对象</returns>
protected abstract PackedScene LoadScene(TKey key);
/// <summary>
/// 创建新节点实例的重写方法
/// </summary>
/// <param name="key">用于创建节点的键</param>
/// <returns>创建的新节点实例</returns>
protected override TNode Create(TKey key)
{
return LoadScene(key).Instantiate<TNode>();
}
}