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59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
// Copyright (c) 2025-2026 GeWuYou
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// SPDX-License-Identifier: Apache-2.0
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namespace GFramework.Game.Config;
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/// <summary>
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/// 表示标量节点上声明的数值范围与步进约束。
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/// 该类型只覆盖整数 / 浮点共享的关键字,避免字符串字段继续暴露不相关的成员。
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/// </summary>
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internal sealed class YamlConfigNumericConstraints
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{
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/// <summary>
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/// 初始化数值约束模型。
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/// </summary>
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/// <param name="minimum">最小值约束。</param>
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/// <param name="maximum">最大值约束。</param>
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/// <param name="exclusiveMinimum">开区间最小值约束。</param>
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/// <param name="exclusiveMaximum">开区间最大值约束。</param>
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/// <param name="multipleOf">数值步进约束。</param>
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public YamlConfigNumericConstraints(
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double? minimum,
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double? maximum,
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double? exclusiveMinimum,
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double? exclusiveMaximum,
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double? multipleOf)
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{
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Minimum = minimum;
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Maximum = maximum;
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ExclusiveMinimum = exclusiveMinimum;
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ExclusiveMaximum = exclusiveMaximum;
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MultipleOf = multipleOf;
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}
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/// <summary>
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/// 获取最小值约束。
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/// </summary>
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public double? Minimum { get; }
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/// <summary>
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/// 获取最大值约束。
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/// </summary>
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public double? Maximum { get; }
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/// <summary>
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/// 获取开区间最小值约束。
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/// </summary>
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public double? ExclusiveMinimum { get; }
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/// <summary>
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/// 获取开区间最大值约束。
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/// </summary>
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public double? ExclusiveMaximum { get; }
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/// <summary>
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/// 获取数值步进约束。
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/// </summary>
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public double? MultipleOf { get; }
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}
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