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- 统一调整代码注释的缩进格式,保持文档注释的一致性 - 简化对象初始化语法,移除不必要的参数名称指定 - 优化条件语句结构,移除多余的花括号 - 调整方法实现格式,使用表达式主体语法简化代码 - 标准化代码缩进和空格使用,提升代码可读性 - [skip ci]
65 lines
2.0 KiB
C#
65 lines
2.0 KiB
C#
using Godot;
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namespace GFramework.Godot.extensions.signal;
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/// <summary>
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/// 信号连接构建器,用于以流畅的方式连接Godot信号
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/// </summary>
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/// <param name="target">要连接信号的目标节点</param>
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/// <param name="signal">要连接的信号名称</param>
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public sealed class SignalBuilder(GodotObject target, StringName signal)
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{
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private GodotObject.ConnectFlags? _flags;
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/// <summary>
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/// 设置连接标志
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/// </summary>
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/// <param name="flags">连接标志</param>
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/// <returns>当前构建器实例</returns>
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public SignalBuilder WithFlags(GodotObject.ConnectFlags flags)
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{
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_flags = flags;
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return this;
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}
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/// <summary>
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/// 连接信号到指定的可调用对象
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/// </summary>
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/// <param name="callable">要连接的可调用对象</param>
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/// <param name="flags">连接标志</param>
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/// <returns>当前构建器实例</returns>
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public SignalBuilder To(Callable callable, GodotObject.ConnectFlags? flags = null)
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{
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var finalFlags = flags ?? _flags;
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// 根据是否设置了标志来决定连接方式
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if (finalFlags is null)
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target.Connect(signal, callable);
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else
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target.Connect(signal, callable, (uint)finalFlags);
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return this;
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}
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/// <summary>
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/// 连接信号到指定的可调用对象并立即调用
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/// </summary>
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/// <param name="callable">要连接的可调用对象</param>
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/// <param name="flags">连接标志</param>
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/// <param name="args">调用参数</param>
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/// <returns>当前构建器实例</returns>
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public SignalBuilder ToAndCall(Callable callable, GodotObject.ConnectFlags? flags = null, params Variant[] args)
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{
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To(callable, flags);
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callable.Call(args);
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return this;
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}
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/// <summary>
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/// 显式结束,返回 Node
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/// </summary>
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/// <returns>目标节点</returns>
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public GodotObject End()
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{
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return target;
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}
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} |