GFramework/GFramework.Godot/Architecture/AbstractGodotModule.cs
GeWuYou fb14d7122c docs(style): 更新文档中的命名空间导入格式
- 将所有小写的命名空间导入更正为首字母大写格式
- 统一 GFramework 框架的命名空间引用规范
- 修复 core、ecs、godot 等模块的命名空间导入错误
- 标准化文档示例代码中的 using 语句格式
- 确保所有文档中的命名空间引用保持一致性
- 更新 global using 语句以匹配正确的命名空间格式
2026-03-10 07:18:49 +08:00

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using GFramework.Core.Abstractions.Architecture;
using GFramework.Core.Abstractions.Enums;
using Godot;
namespace GFramework.Godot.Architecture;
/// <summary>
/// 抽象的Godot模块基类用于定义Godot框架中的模块行为
/// </summary>
public abstract class AbstractGodotModule : IGodotModule
{
/// <summary>
/// 获取模块关联的Godot节点
/// </summary>
public abstract Node Node { get; }
/// <summary>
/// 安装模块到指定架构中
/// </summary>
/// <param name="architecture">要安装到的架构实例</param>
public abstract void Install(IArchitecture architecture);
/// <summary>
/// 当模块从架构中分离时调用此方法
/// </summary>
public virtual void OnDetach()
{
}
/// <summary>
/// 当模块被附加到架构时调用此方法
/// </summary>
/// <param name="architecture">被附加到的架构实例</param>
public virtual void OnAttach(Core.Architectures.Architecture architecture)
{
}
/// <summary>
/// 当架构阶段发生变化时调用此方法
/// </summary>
/// <param name="phase">当前的架构阶段</param>
/// <param name="architecture">架构实例</param>
public virtual void OnPhase(ArchitecturePhase phase, IArchitecture architecture)
{
}
/// <summary>
/// 当架构阶段发生变化时调用此方法
/// </summary>
/// <param name="phase">当前的架构阶段</param>
public virtual void OnArchitecturePhase(ArchitecturePhase phase)
{
}
}