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- 将所有小写的命名空间导入更正为首字母大写格式 - 统一 GFramework 框架的命名空间引用规范 - 修复 core、ecs、godot 等模块的命名空间导入错误 - 标准化文档示例代码中的 using 语句格式 - 确保所有文档中的命名空间引用保持一致性 - 更新 global using 语句以匹配正确的命名空间格式
43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using GFramework.Core.Abstractions.Architecture;
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using GFramework.Core.Abstractions.Rule;
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using GFramework.Core.Architectures;
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namespace GFramework.Core.Rule;
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/// <summary>
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/// 上下文感知基类,实现了IContextAware接口,为需要感知架构上下文的类提供基础实现
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/// </summary>
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public abstract class ContextAwareBase : IContextAware
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{
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/// <summary>
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/// 获取当前实例的架构上下文
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/// </summary>
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protected IArchitectureContext? Context { get; set; }
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/// <summary>
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/// 设置架构上下文的实现方法,由框架调用
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/// </summary>
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/// <param name="context">要设置的架构上下文实例</param>
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void IContextAware.SetContext(IArchitectureContext context)
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{
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Context = context;
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OnContextReady();
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}
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/// <summary>
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/// 获取架构上下文
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/// </summary>
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/// <returns>当前架构上下文对象</returns>
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IArchitectureContext IContextAware.GetContext()
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{
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Context ??= GameContext.GetFirstArchitectureContext();
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return Context;
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}
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/// <summary>
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/// 当上下文准备就绪时调用的虚方法,子类可以重写此方法来执行上下文相关的初始化逻辑
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/// </summary>
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protected virtual void OnContextReady()
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{
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}
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} |